▲ 1 ▼ PlayStation and Kubernetes: How to Solve a Problem Like Real-Time - Joseph Irving, PlayStation - Sopuli (youtu.be) submitted 3 years ago* by purplepudding@sopuli.xyz to c/gamedev@programming.dev comment fedilink hide all child comments A pretty interesting talk (not mine 😄) on how Sony are using Agones and Kubernetes to host game Servers.
▲ 1 ▼ PlayStation and Kubernetes: How to Solve a Problem Like Real-Time - Joseph Irving, PlayStation (youtu.be) submitted 3 years ago by purplepudding@sopuli.xyz to c/devops@programming.dev comment fedilink hide all child comments Kubernetes is slowly making in-roads in the Gamedev world. This talk (not mine 🤣) introduces Agones and the benefits and challenges of running game Servers in Kubernetes.