You criticize society, yet you participate in it!
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Ain't payin no $80 for no game
To be fair, I wouldn't pay $1 for no game. If I'm paying money—no matter the amount—I expect to actually get a game.
Just wait 5 years until it goes on sale for $20
It was even free at some point
But the game is so bad that it isn't worth your time
Man, there better be a ton more content than the original to command that price. The first was a decent game, but it felt pretty boring to me, and it's wild that they could use a whole solar system as the setting and it feel so small.
Being aware of the irony is free. How you respond is completely up to you.
I just looked it up, and I'm surprised to say that Spider-Man 2 (just released on PC back in February I believe) is still only $60. I mean, sure it's over a year old from it's original PS5 release, but the fact they're not asking $80 for it is kinda nice.
And Oblivion Remastered is "only" $50.
$50 today is equivalent to about $28.50 19 years ago. So it's effectively half price lmao
Except wages didn't increase that much, and price changes drive inflation, not the other way around.
I meant it's "'only' $50" because it's an entire overhaul of the original game, rebuilt from the ground up. Similar to how Skyblivion is gonna be.
Like, that's a damn good price for one of the best RPGs ever made, with the amount of work that went into it this time around too. I'm not complaining about paying that for such a great game.
Clair Obscur (a gorgeous, new game) is 50 bucks. I rest my case.
I mean sure, plenty of new games can still look great and be relatively affordable. Nowhere in my comments did I say otherwise, or even imply it.
I really feel like people are jumping on these comments because I dared to say a couple recent games aren't selling at $80.
Oblivion? One of the best RPGs ever made? This is a joke, right? It's not even the best Bethesda game.
edit: fixing autocorrect mistakes
The PS5 version was actually ported to PC a full year before the official PC release by a bunch of Brazilians. In many ways with was even better than the official release. Only downside is that it didn't have ray tracing. But if you don't care about that then it was worth playing.
Of course this has nothing to do with your point, just saying.
Microsoft sets the price and they whant you to subscribe to gamepass so they can lock you in and eventually shitefy it
isthereanydeal.com
freetokeep.gg
One of my favorite games is trying to get the best price on a game I want. My backlog is a few years long at this point, so I don't need to buy any new games. But if I can find one I want for 90% off or more, I usually buy it anyways.
Developers need to eat and pay rent.
Let’s not pretend developers are going to get any money from these price increases. It’s all going to the publisher’s shareholders.
So the developers of $20 games are homeless?
Once again I have to remind people that inflation exists. Game prices go up just like everything else and the last few years have seen insane inflation rates and game prices haven't really climbed since the 90s. $60 in 2019 would be worth $75 today. $60 in 1996 would be worth $122.
Inflation rises, but wages do not. We'll pay more when we have the money, and the workers are paid fairly.
i love how inflation is just always magically a reason for companies to charge arbitrarily large sums for their products, how the hell do you people think people are supposed to afford things?
seriously, if everything just constantly increases in cost, how precisely do you envision the economy functioning?
Long story short:
- Keynes wrote a fairy tale about inflation raising wages and shortening the work week
- Richard Nixon started inflation as we know it
- Economists worldwide fell into line
- Shockingly, wages didn't go up, the work week didn't shorten, and we now have record-breaking inequality (due to the Cantillon effect).
To this day, people who paid to "learn" the fairy tale insist that inflation is good.
Why do publishers increase the price of games, though? It's not like the price of the rare components to make games increased.
I agree with you but it's so hard to talk about. Most major publishers are leeches who artificially drive up price and force developers to release unfinished games....yet at the same time, the cost of development has gone up. Indie games are proof that you don't NEED fancy graphics with mocapped actors to make a good game but it's irrelevant when there's bigger demand for "cinematic experience" and that stuff ain't cheap.
But because I used to pay $30 for a game in the 90s, I think games should be $30 forever.
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