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[–] 94 points 2 years ago (2 children)
  • [–] 22 points 2 years ago (1 child)

    Didn’t Oblivion have a thing where unknown effects wouldn’t actually combine or take effect unless you had high enough alchemy? So you level up, and a nice convenient boost damage potion you were making suddenly becomes a double-edged sword with poison attached.

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  • [–] 16 points 2 years ago (1 child)

    Correct, the potions you created in Oblivion only had the effects from its ingredients that you knew at the time you created it. Said potions don’t gain those effects once you know them, but the same recipe will add new effects once you learn them, and thus you might need a different recipe to make the potion you’re trying to create.

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  • [–] 4 points 2 years ago (1 child)

    So alchemy has a psychological component? I don’t like it.

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  • [–] 8 points 2 years ago (1 child)

    I agree. And so did the programmers at Bethesda, apparently in hindsight, because that wasn’t true in either Morrowind or Skyrim. I don’t know why they implemented it that way in Oblivion.

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  • [–] 4 points 2 years ago

    Skyrim is a totally different beast because the ingredient effects you know about don't depend on your Alchemy skill anymore: instead you simply discover the effects by successfully making a potion with them. So there's a sort of minigame of trying different ingredients together to discover what kind of effects they give to potions, which in my opinion is neat because it matches up with how you might do this in reality.

    I think the developers didn't like the "surprise" extra potion effects you could get in Morrowind, so they changed it in oblivion.

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  • [–] 18 points 2 years ago (1 child)

    If you consume enough the other effects become clear as you gain levels in alchemy.

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  • [–] 6 points 2 years ago (6 children)

    So many people complain about Nirnroot, yet I never noticed the sound or picked a Nirnroot in my many hours of Skyrim.. how tf did I miss them lol

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  • [–] 8 points 2 years ago (1 child)

    You may have a mod that included the "shut-the-fuck-up-nirn-root" mod (cant remember name) or a sane dev lowered the base volume of that Audio effect in one of the many ports/remasters.

    Or you legit never stumbled across it. You will 100% know if you stumbled across it.

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  • [–] 8 points 2 years ago

    People complained about the sound!? I guess it could be considered annoying, but they're rare, non-respawning items! Once you pick it, you never have to listen to it in that location again...

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  • [+] 5 points 2 years ago* (last edited 1 year ago) (2 children)
  • [–] 2 points 2 years ago*

    The easiest one I know where it is, is just outside Lakeview Manor. Exit, take the path/road to the left/ East-South-East towards Pinewatch. There is a pool of water at the edge of Pinewatch's land with two mud crabs and a nirnroot. Go there and you'll hear this

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  • [–] 6 points 2 years ago (1 child)