▲ 1428 ▼ Suffering (lemmy.world) submitted 2 years ago by FlyingSquid@lemmy.world to c/comicstrips@lemmy.world 109 comments fedilink hide all child comments
[–] pastermil@sh.itjust.works 59 points 2 years ago (1 child) holy fuck this is dark permalink fedilink source hideshow 2 child comments replies: [–] ripcord@lemmy.world 25 points 2 years ago (2 children) I dunno, seems uplifting to me, if it means we can switch. permalink fedilink source parent hideshow 4 child comments replies: [–] oldfart@lemm.ee 16 points 2 years ago (5 children) Tactical comment: reply here if you discover how to switch permalink fedilink source parent hideshow 10 child comments replies: [–] pastermil@sh.itjust.works 8 points 2 years ago (1 child) I can think of two different ways: going insane and dissociating from reality getting ultra rich, or being born in ultra rich family permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 4 points 2 years ago (1 child) Getting ultra rich won't save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all. permalink fedilink source parent hideshow 2 child comments replies: [–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent [–] match@pawb.social 5 points 2 years ago* ༄༅༅། །རྒྱ་གར་སྐད་དུ། སད་དྷརྨ་པུཎ་ཌ་རཱི་ཀ་ནཱ་མ་མ་ཧཱ་ཡཱ་ན་སཱུ་ཏྲ། བོད་སྐད་དུ། དམ་པའི་ཆོས་པད་མ་དཀར་པོ་ཞེས་བྱ་བ་ཐེག་པ་ཆེན་པོའི་མདོ། བམ་པོ་ དང་པོ། །སངས་རྒྱས་དང་བྱང་ཆུབ་སེམས་དཔའ་ཐམས་ཅད་ལ་ཕྱག་འཚལ་ལོ། །འདི་སྐད་བདག་གིས་ཐོས་པ་དུས་གཅིག་ན། བཅོམ་ལྡན་འདས་རྒྱལ་པོའི་ཁབ་ན། བྱ་རྒོད་ཀྱི་ཕུང་པོའི་ རི་ལ་བཞུགས་ཏེ། དགེ་སློང་ཁྲི་ཉིས་སྟོང་གི་དགེ་སློང་གི་དགེ་འདུན་ཆེན་པོ་ཐམས་ཅད་ཀྱང་དགྲ་བཅོམ་པ། ཟག་པ་ཟད་པ། ཉོན་མོངས་པ་མེད་པ། དབང་དང་ལྡན་པར་གྱུར་པ། སེམས་ཤིན་ ཏུ་རྣམ་པར་གྲོལ་བ། ཤེས་རབ་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། ཅང་ཤེས་པ། གླང་པོ་ཆེན་པོ། །བྱ་བ་བྱས་པ། བྱེད་པ་བྱས་པ། ཁུར་བོར་བ། བདག་གི་དོན་རྗེས་སུ་ཐོབ་པ། སྲིད་པར་ཀུན་ཏུ་ སྦྱོར་བ་ཡོངས་སུ་ཟད་པ། ཡང་དག་པའི་ཤེས་པས་སེམས་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། སེམས་ཀྱི་དབང་ཐམས་ཅད་ཀྱི་དམ་པའི་ཕ་རོལ་ཏུ་སོན་པ། མངོན་པར་ཤེས་པས་མངོན་པར་ཤེས་པའི་ ཉན་ཐོས་ཆེན་པོ་ཤ་སྟག་ལ་འདི་ལྟ་སྟེ། ཚེ་དང་ལྡན་པ་ཀུན་ཤེས་ཀཽཎྜི་ནྱ་དང་། ཚེ་དང་ལྡན་པ་རྟ་ཐུལ་དང་། ཚེ་དང་ལྡན་པ་རླངས་པ་དང་། ཚེ་དང་ལྡན་པ་མིང་ཆེན་དང་། ཚེ་དང་ལྡན་པ་བཟང་པོ་དང་། ཚེ་དང་ལྡན་པ་འོད་སྲུང་ཆེན་པོ་དང་། ཚེ་དང་ ལྡན་པ་ལྟང་རྒྱས་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཆུ་ཀླུང་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ག་ཡ་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཤཱ་རིའི་བུ་དང་། ཚེ་དང་ལྡན་པ་མཽད་གལ་གྱི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་ཀཱ་ཏྱཱའི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་མ་འགགས་པ་དང་། ཚེ་དང་ལྡན་པ་ ན་མ་གྲུ་དང་། ཚེ་དང་ལྡན་པ་ཀ་པི་ན་དང་། ཚེ་དང་ལྡན་པ་བ་ལང་བདག་དང་། ཚེ་དང་ལྡན་པ་པི་ལིན་ངའི་བུ་དང་། ཚེ་དང་ལྡན་པ་བཀྐུ་ལ་དང་། ཚེ་དང་ལྡན་པ་གསུས་པོ་ཆེ་དང་། ཚེ་དང་ལྡན་པ་བྷ་ར་དྭ་ཛ་དང་། ཚེ་དང་ལྡན་པ་དགའ་བོ་དང་། ཚེ་དང་ལྡན་པ་ཉེ་དགའ་དང་། permalink fedilink source parent [–] Hackworth@lemmy.world 4 points 2 years ago* To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder. The Curse of Greyface included the division of life into order/disorder as the essential positive/negative polarity, instead of building a game foundation with creative/destructive as the essential positive/negative. He has thereby caused man to endure the destructive aspects of order and has prevented man from effectively participating in the creative uses of disorder. Civilization reflects this unfortunate division. THE CURSE OF GREYFACE AND THE INTRODUCTION OF NEGATIVISM - Principia Discordia permalink fedilink source parent [–] SreudianFlip@sh.itjust.works 2 points 2 years ago "The mind is its own place, and in it self Can make a Heav’n of Hell, a Hell of Heav’n." Milton, Paradise Lost permalink fedilink source parent [–] dubious@lemmy.world 1 point 2 years ago yes. you can read my previous comments on how to switch. all i'm trying to do is make people understand how to switch. spoiler: it isn't pretty permalink fedilink source parent [–] pastermil@sh.itjust.works 7 points 2 years ago* (1 child) The way I see it: the last three panels didn't happen (in reality). permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world 2 points 2 years ago (1 child) They happen, but a plurality on the server has to agree to the change. That's why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content. permalink fedilink source parent hideshow 2 child comments replies: [–] entropicdrift@lemmy.sdf.org 2 points 2 years ago (1 child) I am here for the MMO-ified explanation of economic systems. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent
[–] ripcord@lemmy.world 25 points 2 years ago (2 children) I dunno, seems uplifting to me, if it means we can switch. permalink fedilink source parent hideshow 4 child comments replies: [–] oldfart@lemm.ee 16 points 2 years ago (5 children) Tactical comment: reply here if you discover how to switch permalink fedilink source parent hideshow 10 child comments replies: [–] pastermil@sh.itjust.works 8 points 2 years ago (1 child) I can think of two different ways: going insane and dissociating from reality getting ultra rich, or being born in ultra rich family permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 4 points 2 years ago (1 child) Getting ultra rich won't save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all. permalink fedilink source parent hideshow 2 child comments replies: [–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent [–] match@pawb.social 5 points 2 years ago* ༄༅༅། །རྒྱ་གར་སྐད་དུ། སད་དྷརྨ་པུཎ་ཌ་རཱི་ཀ་ནཱ་མ་མ་ཧཱ་ཡཱ་ན་སཱུ་ཏྲ། བོད་སྐད་དུ། དམ་པའི་ཆོས་པད་མ་དཀར་པོ་ཞེས་བྱ་བ་ཐེག་པ་ཆེན་པོའི་མདོ། བམ་པོ་ དང་པོ། །སངས་རྒྱས་དང་བྱང་ཆུབ་སེམས་དཔའ་ཐམས་ཅད་ལ་ཕྱག་འཚལ་ལོ། །འདི་སྐད་བདག་གིས་ཐོས་པ་དུས་གཅིག་ན། བཅོམ་ལྡན་འདས་རྒྱལ་པོའི་ཁབ་ན། བྱ་རྒོད་ཀྱི་ཕུང་པོའི་ རི་ལ་བཞུགས་ཏེ། དགེ་སློང་ཁྲི་ཉིས་སྟོང་གི་དགེ་སློང་གི་དགེ་འདུན་ཆེན་པོ་ཐམས་ཅད་ཀྱང་དགྲ་བཅོམ་པ། ཟག་པ་ཟད་པ། ཉོན་མོངས་པ་མེད་པ། དབང་དང་ལྡན་པར་གྱུར་པ། སེམས་ཤིན་ ཏུ་རྣམ་པར་གྲོལ་བ། ཤེས་རབ་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། ཅང་ཤེས་པ། གླང་པོ་ཆེན་པོ། །བྱ་བ་བྱས་པ། བྱེད་པ་བྱས་པ། ཁུར་བོར་བ། བདག་གི་དོན་རྗེས་སུ་ཐོབ་པ། སྲིད་པར་ཀུན་ཏུ་ སྦྱོར་བ་ཡོངས་སུ་ཟད་པ། ཡང་དག་པའི་ཤེས་པས་སེམས་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། སེམས་ཀྱི་དབང་ཐམས་ཅད་ཀྱི་དམ་པའི་ཕ་རོལ་ཏུ་སོན་པ། མངོན་པར་ཤེས་པས་མངོན་པར་ཤེས་པའི་ ཉན་ཐོས་ཆེན་པོ་ཤ་སྟག་ལ་འདི་ལྟ་སྟེ། ཚེ་དང་ལྡན་པ་ཀུན་ཤེས་ཀཽཎྜི་ནྱ་དང་། ཚེ་དང་ལྡན་པ་རྟ་ཐུལ་དང་། ཚེ་དང་ལྡན་པ་རླངས་པ་དང་། ཚེ་དང་ལྡན་པ་མིང་ཆེན་དང་། ཚེ་དང་ལྡན་པ་བཟང་པོ་དང་། ཚེ་དང་ལྡན་པ་འོད་སྲུང་ཆེན་པོ་དང་། ཚེ་དང་ ལྡན་པ་ལྟང་རྒྱས་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཆུ་ཀླུང་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ག་ཡ་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཤཱ་རིའི་བུ་དང་། ཚེ་དང་ལྡན་པ་མཽད་གལ་གྱི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་ཀཱ་ཏྱཱའི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་མ་འགགས་པ་དང་། ཚེ་དང་ལྡན་པ་ ན་མ་གྲུ་དང་། ཚེ་དང་ལྡན་པ་ཀ་པི་ན་དང་། ཚེ་དང་ལྡན་པ་བ་ལང་བདག་དང་། ཚེ་དང་ལྡན་པ་པི་ལིན་ངའི་བུ་དང་། ཚེ་དང་ལྡན་པ་བཀྐུ་ལ་དང་། ཚེ་དང་ལྡན་པ་གསུས་པོ་ཆེ་དང་། ཚེ་དང་ལྡན་པ་བྷ་ར་དྭ་ཛ་དང་། ཚེ་དང་ལྡན་པ་དགའ་བོ་དང་། ཚེ་དང་ལྡན་པ་ཉེ་དགའ་དང་། permalink fedilink source parent [–] Hackworth@lemmy.world 4 points 2 years ago* To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder. The Curse of Greyface included the division of life into order/disorder as the essential positive/negative polarity, instead of building a game foundation with creative/destructive as the essential positive/negative. He has thereby caused man to endure the destructive aspects of order and has prevented man from effectively participating in the creative uses of disorder. Civilization reflects this unfortunate division. THE CURSE OF GREYFACE AND THE INTRODUCTION OF NEGATIVISM - Principia Discordia permalink fedilink source parent [–] SreudianFlip@sh.itjust.works 2 points 2 years ago "The mind is its own place, and in it self Can make a Heav’n of Hell, a Hell of Heav’n." Milton, Paradise Lost permalink fedilink source parent [–] dubious@lemmy.world 1 point 2 years ago yes. you can read my previous comments on how to switch. all i'm trying to do is make people understand how to switch. spoiler: it isn't pretty permalink fedilink source parent [–] pastermil@sh.itjust.works 7 points 2 years ago* (1 child) The way I see it: the last three panels didn't happen (in reality). permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world 2 points 2 years ago (1 child) They happen, but a plurality on the server has to agree to the change. That's why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content. permalink fedilink source parent hideshow 2 child comments replies: [–] entropicdrift@lemmy.sdf.org 2 points 2 years ago (1 child) I am here for the MMO-ified explanation of economic systems. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent
[–] oldfart@lemm.ee 16 points 2 years ago (5 children) Tactical comment: reply here if you discover how to switch permalink fedilink source parent hideshow 10 child comments replies: [–] pastermil@sh.itjust.works 8 points 2 years ago (1 child) I can think of two different ways: going insane and dissociating from reality getting ultra rich, or being born in ultra rich family permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 4 points 2 years ago (1 child) Getting ultra rich won't save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all. permalink fedilink source parent hideshow 2 child comments replies: [–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent [–] match@pawb.social 5 points 2 years ago* ༄༅༅། །རྒྱ་གར་སྐད་དུ། སད་དྷརྨ་པུཎ་ཌ་རཱི་ཀ་ནཱ་མ་མ་ཧཱ་ཡཱ་ན་སཱུ་ཏྲ། བོད་སྐད་དུ། དམ་པའི་ཆོས་པད་མ་དཀར་པོ་ཞེས་བྱ་བ་ཐེག་པ་ཆེན་པོའི་མདོ། བམ་པོ་ དང་པོ། །སངས་རྒྱས་དང་བྱང་ཆུབ་སེམས་དཔའ་ཐམས་ཅད་ལ་ཕྱག་འཚལ་ལོ། །འདི་སྐད་བདག་གིས་ཐོས་པ་དུས་གཅིག་ན། བཅོམ་ལྡན་འདས་རྒྱལ་པོའི་ཁབ་ན། བྱ་རྒོད་ཀྱི་ཕུང་པོའི་ རི་ལ་བཞུགས་ཏེ། དགེ་སློང་ཁྲི་ཉིས་སྟོང་གི་དགེ་སློང་གི་དགེ་འདུན་ཆེན་པོ་ཐམས་ཅད་ཀྱང་དགྲ་བཅོམ་པ། ཟག་པ་ཟད་པ། ཉོན་མོངས་པ་མེད་པ། དབང་དང་ལྡན་པར་གྱུར་པ། སེམས་ཤིན་ ཏུ་རྣམ་པར་གྲོལ་བ། ཤེས་རབ་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། ཅང་ཤེས་པ། གླང་པོ་ཆེན་པོ། །བྱ་བ་བྱས་པ། བྱེད་པ་བྱས་པ། ཁུར་བོར་བ། བདག་གི་དོན་རྗེས་སུ་ཐོབ་པ། སྲིད་པར་ཀུན་ཏུ་ སྦྱོར་བ་ཡོངས་སུ་ཟད་པ། ཡང་དག་པའི་ཤེས་པས་སེམས་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། སེམས་ཀྱི་དབང་ཐམས་ཅད་ཀྱི་དམ་པའི་ཕ་རོལ་ཏུ་སོན་པ། མངོན་པར་ཤེས་པས་མངོན་པར་ཤེས་པའི་ ཉན་ཐོས་ཆེན་པོ་ཤ་སྟག་ལ་འདི་ལྟ་སྟེ། ཚེ་དང་ལྡན་པ་ཀུན་ཤེས་ཀཽཎྜི་ནྱ་དང་། ཚེ་དང་ལྡན་པ་རྟ་ཐུལ་དང་། ཚེ་དང་ལྡན་པ་རླངས་པ་དང་། ཚེ་དང་ལྡན་པ་མིང་ཆེན་དང་། ཚེ་དང་ལྡན་པ་བཟང་པོ་དང་། ཚེ་དང་ལྡན་པ་འོད་སྲུང་ཆེན་པོ་དང་། ཚེ་དང་ ལྡན་པ་ལྟང་རྒྱས་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཆུ་ཀླུང་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ག་ཡ་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཤཱ་རིའི་བུ་དང་། ཚེ་དང་ལྡན་པ་མཽད་གལ་གྱི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་ཀཱ་ཏྱཱའི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་མ་འགགས་པ་དང་། ཚེ་དང་ལྡན་པ་ ན་མ་གྲུ་དང་། ཚེ་དང་ལྡན་པ་ཀ་པི་ན་དང་། ཚེ་དང་ལྡན་པ་བ་ལང་བདག་དང་། ཚེ་དང་ལྡན་པ་པི་ལིན་ངའི་བུ་དང་། ཚེ་དང་ལྡན་པ་བཀྐུ་ལ་དང་། ཚེ་དང་ལྡན་པ་གསུས་པོ་ཆེ་དང་། ཚེ་དང་ལྡན་པ་བྷ་ར་དྭ་ཛ་དང་། ཚེ་དང་ལྡན་པ་དགའ་བོ་དང་། ཚེ་དང་ལྡན་པ་ཉེ་དགའ་དང་། permalink fedilink source parent [–] Hackworth@lemmy.world 4 points 2 years ago* To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder. The Curse of Greyface included the division of life into order/disorder as the essential positive/negative polarity, instead of building a game foundation with creative/destructive as the essential positive/negative. He has thereby caused man to endure the destructive aspects of order and has prevented man from effectively participating in the creative uses of disorder. Civilization reflects this unfortunate division. THE CURSE OF GREYFACE AND THE INTRODUCTION OF NEGATIVISM - Principia Discordia permalink fedilink source parent [–] SreudianFlip@sh.itjust.works 2 points 2 years ago "The mind is its own place, and in it self Can make a Heav’n of Hell, a Hell of Heav’n." Milton, Paradise Lost permalink fedilink source parent [–] dubious@lemmy.world 1 point 2 years ago yes. you can read my previous comments on how to switch. all i'm trying to do is make people understand how to switch. spoiler: it isn't pretty permalink fedilink source parent
[–] pastermil@sh.itjust.works 8 points 2 years ago (1 child) I can think of two different ways: going insane and dissociating from reality getting ultra rich, or being born in ultra rich family permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 4 points 2 years ago (1 child) Getting ultra rich won't save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all. permalink fedilink source parent hideshow 2 child comments replies: [–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent
[–] porous_grey_matter@lemmy.ml 4 points 2 years ago (1 child) Getting ultra rich won't save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all. permalink fedilink source parent hideshow 2 child comments replies: [–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent
[–] skulblaka@sh.itjust.works 1 point 2 years ago (1 child) sickness Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. loss of loved ones The rich don't love anyone old age We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. death Not if you upload yourself to Xitter and get turned into a chatbot! permalink fedilink source parent hideshow 2 child comments replies: [–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent
[–] porous_grey_matter@lemmy.ml 3 points 2 years ago Solved by money, there's nearly no sickness in the world that you can't get treated effectively if you pay enough for the privelege. Wrong The rich don't love anyone Wrong We're making great strides on this in the medical sector, also solved by money. We don't have this one truly "solved" yet but I expect a workable solution within 100 years. Pure fantasy Not if you upload yourself to Xitter and get turned into a chatbot! Fair enough permalink fedilink source parent
[–] match@pawb.social 5 points 2 years ago* ༄༅༅། །རྒྱ་གར་སྐད་དུ། སད་དྷརྨ་པུཎ་ཌ་རཱི་ཀ་ནཱ་མ་མ་ཧཱ་ཡཱ་ན་སཱུ་ཏྲ། བོད་སྐད་དུ། དམ་པའི་ཆོས་པད་མ་དཀར་པོ་ཞེས་བྱ་བ་ཐེག་པ་ཆེན་པོའི་མདོ། བམ་པོ་ དང་པོ། །སངས་རྒྱས་དང་བྱང་ཆུབ་སེམས་དཔའ་ཐམས་ཅད་ལ་ཕྱག་འཚལ་ལོ། །འདི་སྐད་བདག་གིས་ཐོས་པ་དུས་གཅིག་ན། བཅོམ་ལྡན་འདས་རྒྱལ་པོའི་ཁབ་ན། བྱ་རྒོད་ཀྱི་ཕུང་པོའི་ རི་ལ་བཞུགས་ཏེ། དགེ་སློང་ཁྲི་ཉིས་སྟོང་གི་དགེ་སློང་གི་དགེ་འདུན་ཆེན་པོ་ཐམས་ཅད་ཀྱང་དགྲ་བཅོམ་པ། ཟག་པ་ཟད་པ། ཉོན་མོངས་པ་མེད་པ། དབང་དང་ལྡན་པར་གྱུར་པ། སེམས་ཤིན་ ཏུ་རྣམ་པར་གྲོལ་བ། ཤེས་རབ་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། ཅང་ཤེས་པ། གླང་པོ་ཆེན་པོ། །བྱ་བ་བྱས་པ། བྱེད་པ་བྱས་པ། ཁུར་བོར་བ། བདག་གི་དོན་རྗེས་སུ་ཐོབ་པ། སྲིད་པར་ཀུན་ཏུ་ སྦྱོར་བ་ཡོངས་སུ་ཟད་པ། ཡང་དག་པའི་ཤེས་པས་སེམས་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། སེམས་ཀྱི་དབང་ཐམས་ཅད་ཀྱི་དམ་པའི་ཕ་རོལ་ཏུ་སོན་པ། མངོན་པར་ཤེས་པས་མངོན་པར་ཤེས་པའི་ ཉན་ཐོས་ཆེན་པོ་ཤ་སྟག་ལ་འདི་ལྟ་སྟེ། ཚེ་དང་ལྡན་པ་ཀུན་ཤེས་ཀཽཎྜི་ནྱ་དང་། ཚེ་དང་ལྡན་པ་རྟ་ཐུལ་དང་། ཚེ་དང་ལྡན་པ་རླངས་པ་དང་། ཚེ་དང་ལྡན་པ་མིང་ཆེན་དང་། ཚེ་དང་ལྡན་པ་བཟང་པོ་དང་། ཚེ་དང་ལྡན་པ་འོད་སྲུང་ཆེན་པོ་དང་། ཚེ་དང་ ལྡན་པ་ལྟང་རྒྱས་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཆུ་ཀླུང་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ག་ཡ་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཤཱ་རིའི་བུ་དང་། ཚེ་དང་ལྡན་པ་མཽད་གལ་གྱི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་ཀཱ་ཏྱཱའི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་མ་འགགས་པ་དང་། ཚེ་དང་ལྡན་པ་ ན་མ་གྲུ་དང་། ཚེ་དང་ལྡན་པ་ཀ་པི་ན་དང་། ཚེ་དང་ལྡན་པ་བ་ལང་བདག་དང་། ཚེ་དང་ལྡན་པ་པི་ལིན་ངའི་བུ་དང་། ཚེ་དང་ལྡན་པ་བཀྐུ་ལ་དང་། ཚེ་དང་ལྡན་པ་གསུས་པོ་ཆེ་དང་། ཚེ་དང་ལྡན་པ་བྷ་ར་དྭ་ཛ་དང་། ཚེ་དང་ལྡན་པ་དགའ་བོ་དང་། ཚེ་དང་ལྡན་པ་ཉེ་དགའ་དང་། permalink fedilink source parent
[–] Hackworth@lemmy.world 4 points 2 years ago* To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder. The Curse of Greyface included the division of life into order/disorder as the essential positive/negative polarity, instead of building a game foundation with creative/destructive as the essential positive/negative. He has thereby caused man to endure the destructive aspects of order and has prevented man from effectively participating in the creative uses of disorder. Civilization reflects this unfortunate division. THE CURSE OF GREYFACE AND THE INTRODUCTION OF NEGATIVISM - Principia Discordia permalink fedilink source parent
[–] SreudianFlip@sh.itjust.works 2 points 2 years ago "The mind is its own place, and in it self Can make a Heav’n of Hell, a Hell of Heav’n." Milton, Paradise Lost permalink fedilink source parent
[–] dubious@lemmy.world 1 point 2 years ago yes. you can read my previous comments on how to switch. all i'm trying to do is make people understand how to switch. spoiler: it isn't pretty permalink fedilink source parent
[–] pastermil@sh.itjust.works 7 points 2 years ago* (1 child) The way I see it: the last three panels didn't happen (in reality). permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world 2 points 2 years ago (1 child) They happen, but a plurality on the server has to agree to the change. That's why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content. permalink fedilink source parent hideshow 2 child comments replies: [–] entropicdrift@lemmy.sdf.org 2 points 2 years ago (1 child) I am here for the MMO-ified explanation of economic systems. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent
[–] UnderpantsWeevil@lemmy.world 2 points 2 years ago (1 child) They happen, but a plurality on the server has to agree to the change. That's why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content. permalink fedilink source parent hideshow 2 child comments replies: [–] entropicdrift@lemmy.sdf.org 2 points 2 years ago (1 child) I am here for the MMO-ified explanation of economic systems. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent
[–] entropicdrift@lemmy.sdf.org 2 points 2 years ago (1 child) I am here for the MMO-ified explanation of economic systems. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent
[–] UnderpantsWeevil@lemmy.world -1 points 2 years ago Christ, I'm an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies. The first time I heard the "wheat domesticated people" hypothesis now popularized in the book "Against the Grain" was on a forum for Asheron's Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity). None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers. permalink fedilink source parent