They used Time.deltatime in FixedUpdate.
As an experienced Unity developer, its clear that they have literally never developed anything in Unity, ever, and probably just skimmed the documentation.
This hurts me and its not even my code.
They used Time.deltatime in FixedUpdate.
As an experienced Unity developer, its clear that they have literally never developed anything in Unity, ever, and probably just skimmed the documentation.
This hurts me and its not even my code.