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[–] 32 points 2 years ago (3 children)
  • [–] 6 points 2 years ago (2 children)

    For end users, sure. It's specifically designed as a lower level interface that's harder for developers to implement.

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  • [–] 1 point 2 years ago

    True, though for most game/graphics developers you're never interfacing directly with the graphics API, you'll let your chosen engine/library do the heavy lifting.

    It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.

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  • [–] 4 points 2 years ago (1 child)

    Right? Dude Vulkan has impressed me a bunch lately. I use it for Deadlock and it feels much smoother than the streamers I see using DirectX, which is crazy since Deadlock is super early alpha. More stuff needs to support Vulkan

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