▲ 123 ▼ A Cool Guide To The Rockstar Games Releases (i.redd.it) submitted 2 years ago by partybot@lemmy.ca [B] to c/coolguides@lemmy.ca 20 comments fedilink hide all child comments Author: /u/Stla1020 Link Shared on Reddit Original Reddit Comments
[–] USNWoodwork@lemmy.world 9 points 2 years ago (1 child) Depressing how much longer it takes games to come out now. Not that I want them rushing things. permalink fedilink source hideshow 2 child comments replies: [–] Vash63@lemmy.world 23 points 2 years ago (3 children) It's not so much the development time that bothers me here, it's the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production. permalink fedilink source parent hideshow 6 child comments replies: [–] callouscomic@lemm.ee 9 points 2 years ago Which also means they won't take risks and most games are kinda samey. The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land. permalink fedilink source parent [–] Emptiness@lemmy.world 2 points 2 years ago The indie game scene is really fun. If you can't be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much. permalink fedilink source parent [–] SkyNTP@lemmy.ml 1 point 2 years ago Why make games at all when you can just milk the same game as a subscription service over and over? permalink fedilink source parent
[–] Vash63@lemmy.world 23 points 2 years ago (3 children) It's not so much the development time that bothers me here, it's the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production. permalink fedilink source parent hideshow 6 child comments replies: [–] callouscomic@lemm.ee 9 points 2 years ago Which also means they won't take risks and most games are kinda samey. The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land. permalink fedilink source parent [–] Emptiness@lemmy.world 2 points 2 years ago The indie game scene is really fun. If you can't be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much. permalink fedilink source parent [–] SkyNTP@lemmy.ml 1 point 2 years ago Why make games at all when you can just milk the same game as a subscription service over and over? permalink fedilink source parent
[–] callouscomic@lemm.ee 9 points 2 years ago Which also means they won't take risks and most games are kinda samey. The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land. permalink fedilink source parent
[–] Emptiness@lemmy.world 2 points 2 years ago The indie game scene is really fun. If you can't be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much. permalink fedilink source parent
[–] SkyNTP@lemmy.ml 1 point 2 years ago Why make games at all when you can just milk the same game as a subscription service over and over? permalink fedilink source parent