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[–] 33 points 2 years ago* (4 children)

I often choose female characters in games because I like variety and male characters are super common. I always make them non-white if given an option, too, although non-human is best of all!

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  • [–] 16 points 2 years ago (1 child)

    I always choose female characters in games with a third person camera. If I'm gonna be staring at them the whole time I play they better be nice on the eyes!

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  • [–] 13 points 2 years ago (1 child)

    I've heard that reason a lot, but I'm usually too busy kicking ass to pay attention to hers. And I prefer outfits that look intimidating rather than skimpy.

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  • [–] 14 points 2 years ago* (last edited 2 years ago) (1 child)

    I play a girl in dark souls because dark souls 2 stole my gender

    That coffin changed it all boys gals

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  • [–] 5 points 2 years ago (4 children)

    Hello fellow dark souls 2 enjoyer. The Internet had made me think there were no others.

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  • [–] 2 points 2 years ago

    If they would have called it something else people would like it more. If they called bloodborne or sekiro dark souls and shoehorned in some lore, people would hate those games.

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  • [–] 8 points 2 years ago (1 child)

    Not enough playable spider girls...

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  • [–] 6 points 2 years ago* (last edited 2 years ago) (3 children)

    A close friend of mine is making a playable-spider-girl-based game.

    I'm in the process of programming a procedural spider walk for it: https://youtu.be/oeBFCxbtwXM

    The spider body is placeholder, it will become a drider. The plan is to make the legs able to seek and grip on arbitrary 3d geometry, including flailing when no good purchase is available, and allow the spider to traverse on any surface.

    Edit: I am also chronically ill but slowly finding stability, don't hold your breath for this to come out.

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  • [–] 2 points 2 years ago (1 child)

    That is awesome.

    Can I also not hold my breath for a spider-tank game?

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  • [–] 2 points 2 years ago (1 child)

    Spider tank game does sound cool. I actually have a scifi concept about cyborg-vehicles that people ride inside of. They're genetically-engineered living tissue with cybernetic components, a cockpit and possibly a neural interface, and they would be walkers.

    The walking controller is generic, so it really should accommodate any number of limbs. And you could quite easily make it lumber more slowly like a mech.

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  • [–] 2 points 2 years ago (1 child)

    Basically Eva spider tanks? Want.

    I don't see a lot of games actually make legs look like they're reacting to the ground under them so the concept is cool and really makes things feel ... grounded. The last I remember is MechWarrior 4 from forever ago.

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  • [–] 2 points 2 years ago

    Huh, I never made the connection with Eva, but I watched that as a kid so the influence would've been there.

    And yeah, MW4's feet blew me away when I first saw them. The way they tilted to match the ground and rotated to turn the mech.

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