It won't, not yet at least. Game development is about audience size. Take for instance the latest Zelda. There are a ton of Switches out there. Or take Dave the diver, which is sold on Steam for PC. In each those cases the availability of hardware does not constitute a barrier to entry. You have a crapton of gamers that can get access.
But with VR though? How much does a VR setup cost? PSVR is probably the thing that is getting closer to bringing VR to the general public, but considering it has to be 120Hz in refresh rate or more and that you need the space to be able to move around in. Then there's the pricetag.
How much did an Apple Vision cost again? Oh right. Mad money. We're talking your 1%'ers, which don't move the gaming market like at all.
So until a VR setup is cheap, accessible and standardised, don't expect this to be one "the year of VR gaming" just yet.