▲ 88 ▼ Steam Deck Motion Sensors Being Worked On For Linux's HID-Steam Driver (www.phoronix.com) submitted 2 years ago by ylai@lemmy.ml [M] to c/steamdeck@lemmy.ml 14 comments fedilink hide all child comments
[–] Vilian@lemmy.ca 3 points 2 years ago (3 children) but is really good festures?, or just a gimick? permalink fedilink source parent hideshow 6 child comments replies: [–] Flatfire@lemmy.ca 6 points 2 years ago It's quite good. It helps a lot with making minute adjustments to aim that the control sticks can't quite manage without dropping sensitivity substantially. permalink fedilink source parent [–] thantik@lemmy.world 4 points 2 years ago* Let's just say there are people with Gyro aiming out-performing mouse and keyboard users in AimLabs. It truly is the bridge that will allow console users to cross into competitiveness with PC without needing dumb shit like allowing console users to 'lock on' to targets while PC users can't. It puts controller users on equal footing with mouse/kb users, especially for FPS gaming. permalink fedilink source parent [–] captain_aggravated@sh.itjust.works 2 points 2 years ago (1 child) When treated as a fine input for aiming, where the right analog stick might be considered a coarse input, it is a really good feature. Most of the time Nintendo has implemented motion controls, it is a gimmick. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago (1 child) OP was saying that it was next generation feature permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 3 points 2 years ago (1 child) when it's three generations old now. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago lol permalink fedilink source parent
[–] Flatfire@lemmy.ca 6 points 2 years ago It's quite good. It helps a lot with making minute adjustments to aim that the control sticks can't quite manage without dropping sensitivity substantially. permalink fedilink source parent
[–] thantik@lemmy.world 4 points 2 years ago* Let's just say there are people with Gyro aiming out-performing mouse and keyboard users in AimLabs. It truly is the bridge that will allow console users to cross into competitiveness with PC without needing dumb shit like allowing console users to 'lock on' to targets while PC users can't. It puts controller users on equal footing with mouse/kb users, especially for FPS gaming. permalink fedilink source parent
[–] captain_aggravated@sh.itjust.works 2 points 2 years ago (1 child) When treated as a fine input for aiming, where the right analog stick might be considered a coarse input, it is a really good feature. Most of the time Nintendo has implemented motion controls, it is a gimmick. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago (1 child) OP was saying that it was next generation feature permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 3 points 2 years ago (1 child) when it's three generations old now. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago lol permalink fedilink source parent
[–] Vilian@lemmy.ca 1 point 2 years ago (1 child) OP was saying that it was next generation feature permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 3 points 2 years ago (1 child) when it's three generations old now. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago lol permalink fedilink source parent
[–] captain_aggravated@sh.itjust.works 3 points 2 years ago (1 child) when it's three generations old now. permalink fedilink source parent hideshow 2 child comments replies: [–] Vilian@lemmy.ca 1 point 2 years ago lol permalink fedilink source parent