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[–] 142 points 2 years ago (3 children)

It should have made the controls more sensitive over time so at the end you're swerving back and forth

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  • [–] 132 points 2 years ago (1 child)

    Or just increase your "drunk meter" by increasing the input lag. Then have someone walk out into a crosswalk or something.

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  • [–] 65 points 2 years ago (2 children)

    I propose we take these ideas and build our own drunk driving game that gets gradually more impossible to play and with more risks the longer the run continues. Like Getting Over It With Bennett Foddy meets that DPKR Crazy Taxi clone.

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