▲ 707 ▼ New best friend for life! (lemmy.world) submitted 2 years ago by FlyingSquid@lemmy.world [M] to c/lemmyshitpost@lemmy.world 50 comments fedilink hide all child comments
[–] GladiusB@lemmy.world 30 points 2 years ago (1 child) You fell for the trap. Roll to see if you can escape. Your game has begun. permalink fedilink source parent hideshow 2 child comments replies: [–] Vej@lemm.ee 13 points 2 years ago (1 child) My dice roller app said I got a 19. It's on. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 9 points 2 years ago (2 children) You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room. It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book. You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out. permalink fedilink source parent hideshow 4 child comments replies: [–] Donkter@lemmy.world 9 points 2 years ago (1 child) Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 7 points 2 years ago (1 child) You are now the DM. Sucker! permalink fedilink source parent hideshow 2 child comments replies: [–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent [–] MrBusiness@lemmy.zip 5 points 2 years ago (1 child) I would like to use the book to beat down the door. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] Vej@lemm.ee 13 points 2 years ago (1 child) My dice roller app said I got a 19. It's on. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 9 points 2 years ago (2 children) You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room. It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book. You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out. permalink fedilink source parent hideshow 4 child comments replies: [–] Donkter@lemmy.world 9 points 2 years ago (1 child) Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 7 points 2 years ago (1 child) You are now the DM. Sucker! permalink fedilink source parent hideshow 2 child comments replies: [–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent [–] MrBusiness@lemmy.zip 5 points 2 years ago (1 child) I would like to use the book to beat down the door. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] GladiusB@lemmy.world 9 points 2 years ago (2 children) You needed a 20 to escape. Now back to the cauldrons of deeper consciousness. You awaken on a bed made of old wood and only a candle lighting a room. It was small, maybe 10x10. There is a side table with a key, to unlock the door and a book. You must roll to choose one or the other. One leads to knowledge ahead. The other is your way out. permalink fedilink source parent hideshow 4 child comments replies: [–] Donkter@lemmy.world 9 points 2 years ago (1 child) Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 7 points 2 years ago (1 child) You are now the DM. Sucker! permalink fedilink source parent hideshow 2 child comments replies: [–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent [–] MrBusiness@lemmy.zip 5 points 2 years ago (1 child) I would like to use the book to beat down the door. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] Donkter@lemmy.world 9 points 2 years ago (1 child) Setting a lvl 1 trap to DC 20 makes me iffy about starting a campaign with you. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 7 points 2 years ago (1 child) You are now the DM. Sucker! permalink fedilink source parent hideshow 2 child comments replies: [–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent
[–] GladiusB@lemmy.world 7 points 2 years ago (1 child) You are now the DM. Sucker! permalink fedilink source parent hideshow 2 child comments replies: [–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent
[–] Donkter@lemmy.world 7 points 2 years ago (1 child) Rocks fall, everyone dies. permalink fedilink source parent hideshow 2 child comments replies: [–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent
[–] hoshikarakitaridia@lemmy.world 3 points 2 years ago That's how I like my DMs. Always trying to kill the party. permalink fedilink source parent
[–] MrBusiness@lemmy.zip 5 points 2 years ago (1 child) I would like to use the book to beat down the door. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent