▲ 707 ▼ New best friend for life! (lemmy.world) submitted 2 years ago by FlyingSquid@lemmy.world [M] to c/lemmyshitpost@lemmy.world 50 comments fedilink hide all child comments
[–] MrBusiness@lemmy.zip 5 points 2 years ago (1 child) I would like to use the book to beat down the door. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] GladiusB@lemmy.world 2 points 2 years ago (1 child) You have to roll silly permalink fedilink source parent hideshow 2 child comments replies: [–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] MrBusiness@lemmy.zip 3 points 2 years ago (1 child) Hooboy, got a 14. permalink fedilink source parent hideshow 2 child comments replies: [–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent
[–] GladiusB@lemmy.world 1 point 2 years ago You get the book of knowledge. You can now ask about any enemy and their stats and strengths and weaknesses through the entire campaign. You must roll under 10 to get the key to escape. For every roll you lose 1 strength until you obtain the key. permalink fedilink source parent