▲ 143 ▼ PS5 Pro developer verdict: ‘I didn’t meet a single person that understood the point of it’ (metro.co.uk) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 77 comments fedilink hide all child comments
[–] jeeva@lemmy.world 18 points 2 years ago (1 child) Like what? permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -27 points 2 years ago (2 children) I said it in that post. There is no comp on PC for the loading capability the PS5 has. You can't stream in a world from SSD on PC like you can on PS5. permalink fedilink source parent hideshow 4 child comments replies: [–] Zehzin@lemmy.world 16 points 2 years ago* (last edited 2 years ago) (2 children) Even if we were in a world where PCIE 4.0 SSDs faster than PS5's internal SSD (and 5.0s that are twice as fast that are launching this year) didn't exist, what is the PS5 doing with all that speed that couldn't be done on PC? If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that's very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3) permalink fedilink source parent hideshow 4 child comments replies: [–] LazaroFilm@lemmy.world 4 points 2 years ago Nothing yet. permalink fedilink source parent [+] conciselyverbose@sh.itjust.works -17 points 2 years ago (3 children) It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC. And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time. permalink fedilink source parent hideshow 6 child comments replies: [+] criticalinvite@lemmy.world 17 points 2 years ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] DarthYoshiBoy@kbin.social 8 points 2 years ago They did permalink fedilink source parent [–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent [–] Zehzin@lemmy.world 7 points 2 years ago* (1 child) "with everything identical"? Yeah if you had a low end PC it wouldn't be very good. permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent [–] nitefox@sh.itjust.works 5 points 2 years ago It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth. holy ignorance permalink fedilink source parent [–] frezik@midwest.social 9 points 2 years ago Do you mean its ability to stream data directly from the SSD to the GPU without the CPU being involved? Because PCs can do the same thing these days. permalink fedilink source parent
[+] conciselyverbose@sh.itjust.works -27 points 2 years ago (2 children) I said it in that post. There is no comp on PC for the loading capability the PS5 has. You can't stream in a world from SSD on PC like you can on PS5. permalink fedilink source parent hideshow 4 child comments replies: [–] Zehzin@lemmy.world 16 points 2 years ago* (last edited 2 years ago) (2 children) Even if we were in a world where PCIE 4.0 SSDs faster than PS5's internal SSD (and 5.0s that are twice as fast that are launching this year) didn't exist, what is the PS5 doing with all that speed that couldn't be done on PC? If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that's very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3) permalink fedilink source parent hideshow 4 child comments replies: [–] LazaroFilm@lemmy.world 4 points 2 years ago Nothing yet. permalink fedilink source parent [+] conciselyverbose@sh.itjust.works -17 points 2 years ago (3 children) It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC. And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time. permalink fedilink source parent hideshow 6 child comments replies: [+] criticalinvite@lemmy.world 17 points 2 years ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] DarthYoshiBoy@kbin.social 8 points 2 years ago They did permalink fedilink source parent [–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent [–] Zehzin@lemmy.world 7 points 2 years ago* (1 child) "with everything identical"? Yeah if you had a low end PC it wouldn't be very good. permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent [–] nitefox@sh.itjust.works 5 points 2 years ago It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth. holy ignorance permalink fedilink source parent [–] frezik@midwest.social 9 points 2 years ago Do you mean its ability to stream data directly from the SSD to the GPU without the CPU being involved? Because PCs can do the same thing these days. permalink fedilink source parent
[–] Zehzin@lemmy.world 16 points 2 years ago* (last edited 2 years ago) (2 children) Even if we were in a world where PCIE 4.0 SSDs faster than PS5's internal SSD (and 5.0s that are twice as fast that are launching this year) didn't exist, what is the PS5 doing with all that speed that couldn't be done on PC? If you want to say the PS5 and Xbox Series consoles punch above their price bracket, that's very true, specially at launch; but no console has been more capable than a contemporary PC since the Xbox 360 (or arguably the PS3) permalink fedilink source parent hideshow 4 child comments replies: [–] LazaroFilm@lemmy.world 4 points 2 years ago Nothing yet. permalink fedilink source parent [+] conciselyverbose@sh.itjust.works -17 points 2 years ago (3 children) It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC. And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time. permalink fedilink source parent hideshow 6 child comments replies: [+] criticalinvite@lemmy.world 17 points 2 years ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] DarthYoshiBoy@kbin.social 8 points 2 years ago They did permalink fedilink source parent [–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent [–] Zehzin@lemmy.world 7 points 2 years ago* (1 child) "with everything identical"? Yeah if you had a low end PC it wouldn't be very good. permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent [–] nitefox@sh.itjust.works 5 points 2 years ago It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth. holy ignorance permalink fedilink source parent
[+] conciselyverbose@sh.itjust.works -17 points 2 years ago (3 children) It's not the hardware that's the problem. (Though again, the built in hardware decompression matters too.) It's the PC libraries for loading being dogshit. Loading speeds on PS5 with everything identical blow doors off of PC. And again, I already answered the question in the post you're replying to. You can stream the much higher quality game from disk in real time. permalink fedilink source parent hideshow 6 child comments replies: [+] criticalinvite@lemmy.world 17 points 2 years ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] DarthYoshiBoy@kbin.social 8 points 2 years ago They did permalink fedilink source parent [–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent [–] Zehzin@lemmy.world 7 points 2 years ago* (1 child) "with everything identical"? Yeah if you had a low end PC it wouldn't be very good. permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent [–] nitefox@sh.itjust.works 5 points 2 years ago It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth. holy ignorance permalink fedilink source parent
[+] criticalinvite@lemmy.world 17 points 2 years ago (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] DarthYoshiBoy@kbin.social 8 points 2 years ago They did permalink fedilink source parent [–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent
[–] Zehzin@lemmy.world 3 points 2 years ago (1 child) I think that as long as a game doesn't use DirectStorage GPU decompression and you have a good enough CPU to compensate it should be faster. permalink fedilink source parent hideshow 2 child comments replies: [+] criticalinvite@lemmy.world 2 points 2 years ago [deleted] permalink fedilink source parent
[–] Zehzin@lemmy.world 7 points 2 years ago* (1 child) "with everything identical"? Yeah if you had a low end PC it wouldn't be very good. permalink fedilink source parent hideshow 2 child comments replies: [+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent
[+] conciselyverbose@sh.itjust.works -11 points 2 years ago (2 children) The point is that the settings don't matter. You can't match the load performance of the PS5 on PC. This will likely eventually change. But right now the PS5's storage stack actually gives cutting edge performance, and it's what makes seamless loading screen free traversal, including fast travel anywhere, possible in current, demanding games. permalink fedilink source parent hideshow 4 child comments replies: [–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent [–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent
[–] FictionalCrow@yiffit.net 13 points 2 years ago I don't think that is true? If you had a high end nvme drive you beat ps5 load times on every port released.... Since the PS5 came out? permalink fedilink source parent
[–] Zehzin@lemmy.world 12 points 2 years ago* (last edited 2 years ago) Is that the same magical loading that Ratchet and Forbidden West DLC had that made it impossible to run anywhere else but then it came to PC where it runs better? permalink fedilink source parent
[–] nitefox@sh.itjust.works 5 points 2 years ago It’s not enough for me to buy games there first, but mostly because of Steam Deck. Even though PC supports pcie4 as well, the fact that it’s a standardized hardware feature with built in hardware decompression means games can rely on proper loading bandwidth. holy ignorance permalink fedilink source parent
[–] frezik@midwest.social 9 points 2 years ago Do you mean its ability to stream data directly from the SSD to the GPU without the CPU being involved? Because PCs can do the same thing these days. permalink fedilink source parent