▲ 236 ▼ Challah clan vs flat (media.post.rvohealth.io) submitted 2 years ago* (last edited 2 months ago) by Obituarykidney@lemmy.world to c/blender@lemmy.world 27 comments fedilink hide all child comments Thank Jalan build
[+] Obituarykidney@lemmy.world [S] 7 points 2 years ago* (2 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] penquin@lemm.ee 2 points 2 years ago (1 child) Awesome, thank you so much. I write C# and wanted to learn blender to "make" a game with my son. I know it would be a massive project, but just wanted to have fun with my boy since he loves this stuff, too. permalink fedilink source parent hideshow 2 child comments replies: [–] KrokanteBamischijf@feddit.nl 1 point 2 years ago Blender can help with lots of aspects in the game development workflow. From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more. If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins. There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt's stuff when it comes to game development workflows. Definitely try Blender, you'll find it is probably all you will ever need to make assets for your game. permalink fedilink source parent [–] olutukko@lemmy.world 1 point 2 years ago Nothing compared to the old pre 2.8 ui though :D that thing felt unusable without shortcuts permalink fedilink source parent
[–] penquin@lemm.ee 2 points 2 years ago (1 child) Awesome, thank you so much. I write C# and wanted to learn blender to "make" a game with my son. I know it would be a massive project, but just wanted to have fun with my boy since he loves this stuff, too. permalink fedilink source parent hideshow 2 child comments replies: [–] KrokanteBamischijf@feddit.nl 1 point 2 years ago Blender can help with lots of aspects in the game development workflow. From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more. If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins. There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt's stuff when it comes to game development workflows. Definitely try Blender, you'll find it is probably all you will ever need to make assets for your game. permalink fedilink source parent
[–] KrokanteBamischijf@feddit.nl 1 point 2 years ago Blender can help with lots of aspects in the game development workflow. From simple low-poly modeling and texturing, to 3D sculpting highly detailed models, to procedurally generating geometry for massive worlds, animating game characters, baking different texture maps and much more. If you can handle some python you can even automate pretty much anything the software can do, and build your own plugins. There are tons of tutorials on youtube on how to make game assets and I would recommend Grant Abitt's stuff when it comes to game development workflows. Definitely try Blender, you'll find it is probably all you will ever need to make assets for your game. permalink fedilink source parent
[–] olutukko@lemmy.world 1 point 2 years ago Nothing compared to the old pre 2.8 ui though :D that thing felt unusable without shortcuts permalink fedilink source parent