▲ 73 ▼ Introducing Godots: Ultimate go-to hub for managing your Godot versions and projects! (programming.dev) submitted 3 years ago by mac@programming.dev to c/godot@programming.dev 25 comments fedilink hide all child comments Nice app I saw shared Source: https://github.com/MakovWait/godots Download Links (Win, Macos, Linux): https://github.com/MakovWait/godots/releases/tag/v1.0.stable
[–] MJBrune@beehaw.org 1 point 2 years ago (1 child) It really depends. If your game is released to the public in like early access or such then not upgrading might be ideal. permalink fedilink source parent hideshow 2 child comments replies: [–] freakrho@programming.dev 1 point 2 years ago (1 child) you will likely keep updating the game, adding content and fixing bugs permalink fedilink source parent hideshow 2 child comments replies: [–] MJBrune@beehaw.org 2 points 2 years ago Sure but that doesn't mean you really want to do an engine upgrade. I know a few games that aren't going to move to Unreal 5 since they were released into early access. permalink fedilink source parent
[–] freakrho@programming.dev 1 point 2 years ago (1 child) you will likely keep updating the game, adding content and fixing bugs permalink fedilink source parent hideshow 2 child comments replies: [–] MJBrune@beehaw.org 2 points 2 years ago Sure but that doesn't mean you really want to do an engine upgrade. I know a few games that aren't going to move to Unreal 5 since they were released into early access. permalink fedilink source parent
[–] MJBrune@beehaw.org 2 points 2 years ago Sure but that doesn't mean you really want to do an engine upgrade. I know a few games that aren't going to move to Unreal 5 since they were released into early access. permalink fedilink source parent