▲ 201 ▼ The Creators of the Atom Code Editor Open-Source Zed, Their New Rust-Based High-Performance Editor (www.infoq.com) submitted 2 years ago by LinearArray@programming.dev to c/programming@programming.dev 76 comments fedilink hide all child comments
[–] priapus@sh.itjust.works 11 points 2 years ago* (last edited 2 years ago) (2 children) they've written a custom GPU framework to achieve the performance the level of performance they have. it's currently only compatible with macos, but is being ported to other operating systems. permalink fedilink source parent hideshow 4 child comments replies: [–] Blackmist@feddit.uk 13 points 2 years ago (2 children) How much GPU performance do you need for text? permalink fedilink source parent hideshow 4 child comments replies: [–] expr@programming.dev 5 points 2 years ago For sure. If 32-year-old vim can handle multi-GB files smoothly, you don't need a GPU. permalink fedilink source parent [–] AnUnusualRelic@lemmy.world 3 points 2 years ago I remember when we ran text editors on a turnip. It wasn't much but we were happy. permalink fedilink source parent [–] SorteKanin@feddit.dk 6 points 2 years ago (1 child) Why in the world wouldn't you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago (2 children) vulkan is a graphics api, not a framework. their framework is using vulkan. permalink fedilink source parent hideshow 4 child comments replies: [–] SorteKanin@feddit.dk 3 points 2 years ago (1 child) If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux. permalink fedilink source parent [–] davawen@programming.dev 1 point 2 years ago (1 child) This is wrong. Their framework uses metal, which is an apple only graphics API. permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 1 point 2 years ago My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build. permalink fedilink source parent
[–] Blackmist@feddit.uk 13 points 2 years ago (2 children) How much GPU performance do you need for text? permalink fedilink source parent hideshow 4 child comments replies: [–] expr@programming.dev 5 points 2 years ago For sure. If 32-year-old vim can handle multi-GB files smoothly, you don't need a GPU. permalink fedilink source parent [–] AnUnusualRelic@lemmy.world 3 points 2 years ago I remember when we ran text editors on a turnip. It wasn't much but we were happy. permalink fedilink source parent
[–] expr@programming.dev 5 points 2 years ago For sure. If 32-year-old vim can handle multi-GB files smoothly, you don't need a GPU. permalink fedilink source parent
[–] AnUnusualRelic@lemmy.world 3 points 2 years ago I remember when we ran text editors on a turnip. It wasn't much but we were happy. permalink fedilink source parent
[–] SorteKanin@feddit.dk 6 points 2 years ago (1 child) Why in the world wouldn't you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago (2 children) vulkan is a graphics api, not a framework. their framework is using vulkan. permalink fedilink source parent hideshow 4 child comments replies: [–] SorteKanin@feddit.dk 3 points 2 years ago (1 child) If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux. permalink fedilink source parent [–] davawen@programming.dev 1 point 2 years ago (1 child) This is wrong. Their framework uses metal, which is an apple only graphics API. permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 1 point 2 years ago My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build. permalink fedilink source parent
[–] priapus@sh.itjust.works 2 points 2 years ago (2 children) vulkan is a graphics api, not a framework. their framework is using vulkan. permalink fedilink source parent hideshow 4 child comments replies: [–] SorteKanin@feddit.dk 3 points 2 years ago (1 child) If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux. permalink fedilink source parent [–] davawen@programming.dev 1 point 2 years ago (1 child) This is wrong. Their framework uses metal, which is an apple only graphics API. permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 1 point 2 years ago My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build. permalink fedilink source parent
[–] SorteKanin@feddit.dk 3 points 2 years ago (1 child) If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn't the point of Vulkan that it's cross platform? permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 2 points 2 years ago It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux. permalink fedilink source parent
[–] priapus@sh.itjust.works 2 points 2 years ago It's not fundamentally incompatible, they just haven't written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux. permalink fedilink source parent
[–] davawen@programming.dev 1 point 2 years ago (1 child) This is wrong. Their framework uses metal, which is an apple only graphics API. permalink fedilink source parent hideshow 2 child comments replies: [–] priapus@sh.itjust.works 1 point 2 years ago My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build. permalink fedilink source parent
[–] priapus@sh.itjust.works 1 point 2 years ago My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build. permalink fedilink source parent