▲ 23 ▼ My take on the impossible cube...no viewports and render targets used! (programming.dev) submitted 2 years ago by ArmainAP@programming.dev to c/godot@programming.dev 4 comments fedilink hide all child comments My solution is shader based. The object inside the cube is visible when viewed trough a "portal". You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals
[–] ignotum@lemmy.world 3 points 2 years ago (2 children) Did you forget to push it? I'm only seeing a gnu license file and that's that permalink fedilink source hideshow 4 child comments replies: [–] Bezier@suppo.fi 5 points 2 years ago (1 child) It's on master. Which is a bit confusing because OP also has a main. permalink fedilink source parent hideshow 2 child comments replies: [–] ArmainAP@programming.dev [S] 2 points 2 years ago Not anymore! Merged it to main. permalink fedilink source parent [–] ArmainAP@programming.dev [S] 3 points 2 years ago I haven't noticed that I was working on master instead of main. Merged it to main now permalink fedilink source parent
[–] Bezier@suppo.fi 5 points 2 years ago (1 child) It's on master. Which is a bit confusing because OP also has a main. permalink fedilink source parent hideshow 2 child comments replies: [–] ArmainAP@programming.dev [S] 2 points 2 years ago Not anymore! Merged it to main. permalink fedilink source parent
[–] ArmainAP@programming.dev [S] 2 points 2 years ago Not anymore! Merged it to main. permalink fedilink source parent
[–] ArmainAP@programming.dev [S] 3 points 2 years ago I haven't noticed that I was working on master instead of main. Merged it to main now permalink fedilink source parent