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[–] 3 points 2 years ago (1 child)

I was thinking a program that would pull, create, and store all the shader cache of a game locally on the system.

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  • [–] 2 points 2 years ago (1 child)
  • [–] 2 points 2 years ago (1 child)

    Magicland, I suppose. I guess it would need to spoof that it's a steam os installed game in order to download the cache from valves server and then move the cache over to the appropriate folder for the game. I guess it would be a lot of work for each game, since the cache folder isn't going to be named the same and in the same spot.

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  • [–] 1 point 2 years ago (1 child)

    Even then, the shaders for steam deck wouldn't work on other devices with different GPU architecture. I think it might require the same CPU architure as well. But, I'm not confident on the second part.

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