That doesn't make any sense. Ok yes let's help disadvantaged people of course, but still.
Someone has to make the content and someone has to pay for it: devs gotta eat and the fair cost may be less than game retail, but it's always greater than zero. If the cost isn't fair, dont buy, or at least dont pretend you're entitled to it. If the original costs X, and there are Y "free copies" of it, everyone owes X / (Y + 1), or some angel investor owes the whole total for all of us.
How about museums and parks? Any new person walking through doesn't incur any (or minimal cost) to experience, and hell, some museums are free or have voluntary donations! That model is possible because of taxes and donations/fundraising/auctions to provide a public service. If Gabe Newell is going to finance a game, sure, you and any impoverished friend can have a free copy. For the game ecosystem now, you and every friend getting a free copy means 1 of 2 things:
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To get the next game, all of us paying for it get to be charged a larger share of fair price than if you also paid (even if things are totally fairly priced), OR
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We don't get a next game because revenue was too low.
As an individual it totally doesn't matter, but if everybody came to this way of thinking then nobody is gonna pay but basically everyone will still want the content.