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[–] 24 points 3 years ago (5 children)

I've been incentivised not to, because Steam + Proton work so well.

Probably worth downloading some backups and getting them running though, in case Steam decides to rug pull

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  • [–] 10 points 3 years ago* (2 children)

    Same here. Haven't even thought about pirating games because Steam is just working.

    Seems to me that Spotify and Steam has been really successful preventing piracy in music and games, but the streaming movie industry has failed because they got greedy.

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  • [–] 1 point 3 years ago

    Yeah steam does it very well. On stuff like the switch, the prices are so crazy I immediately go hack my console. But in steam, prices were so much lower to the point in which I never thought about it.

    I only recently started doing it when I noticed some games block you from playing offline.

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  • [–] 5 points 3 years ago (1 child)

    I think we can trust steam until there is an acquisition or a change in hands of some kind. But better safe than sorry!

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  • [–] 0 points 3 years ago (1 child)
  • [–] 5 points 3 years ago (2 children)

    To be fair, if you already bought the game then you're fine, but the only way to play Riddick now is to pirate it.

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  • [–] 4 points 3 years ago

    This is true. Any game that you already have is still playable even after it's pulled from the store for whatever reason. You can even uninstall it and reinstall it from your library to your computer when ever you want. I have a couple games no longer available and never had a problem.

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  • [–] 1 point 3 years ago (2 children)

    The real question is why would anyone want to play Riddick.

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  • [–] 1 point 3 years ago (1 child)

    Couldn't you just keep your games and use a Steam emulator?

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  • [–] 1 point 3 years ago (2 children)
  • Sure is. If you want examples search Fit-Girl's (or your favorite repacker's) website for the term Goldberg. If you want to know more you can find their GitLab page pretty easy.

    I don't think it's completely flawless but it seems to be pretty commonly used.

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