What's stopping us from making smellulators, for games or movies?

Vietnamwar videogame: smell of napalm in the morning.

The sims: baby pooped.

Survival game: that lump of flesh is rotting.

Smell you later

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[–] 1 point 2 years ago

Smell is a pretty complex thing.

For vision, we only have four different kinds of receptors, which can be stimulated by electromagnetic waves on a one-dimensional spectrum.

For smells, we have about 350 different kinds of receptors. Also, they can't easily be stimulated by electromagnetic waves, but only by molecules, which are much more difficult/costly to transport to their corresponding receptors.

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