Online multiplayer is basically single player while you watch your friends play in the background. If they die nearby, you might be able help them, but if they get stuck on a particularly arduous platforming sequence, you quickly leave them behind and can’t really lend a hand in any way. The Mickey game was nice in that the camera would zoom out to accommodate other players, let you drop a rope for friends to climb, and you could share health. I think that was a very solid implementation of co-op for comparison - even though the genre of game is a bit different.
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