What made you prefer Godot over other engines like Unity or Unreal Engine?

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[–] 1 point 3 years ago*

It's just transparent. It feels like alot of lessons were learned from the broken abstractions of older ecs engines. It might not be as powerful yet, but the foundation is solid and it's easy to implement the more complicated stuff.

Also, dotnet 6 implementation is a breath of fresh air.

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