▲ 95 ▼ Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' (www.pcgamer.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 24 comments fedilink hide all child comments
[–] dojan@lemmy.world 51 points 2 years ago (3 children) So don’t release it. permalink fedilink source hideshow 6 child comments replies: [–] Appoxo@lemmy.dbzer0.com 18 points 2 years ago (3 children) Not like the gaming whales with their 4090 tis and top spec CPU would care. They sure can release it. You don't need to buy every game that barely got your attention and interest. permalink fedilink source parent hideshow 6 child comments replies: [–] dojan@lemmy.world 9 points 2 years ago (1 child) Oh, I barely buy games nowadays. I aim for games that are finished. It’s just that a lot of problems with the gaming industry at large could be fixed if release dates weren’t announced until the game is actually release ready. It bugs me that even CS stumbles on this. permalink fedilink source parent hideshow 2 child comments replies: [–] Shiggles@sh.itjust.works 2 points 2 years ago (1 child) The game is going straight on Xbox gamepass right? It might be too late for them to delay the release date, I’m not sure how that works. permalink fedilink source parent hideshow 2 child comments replies: [–] QueriesQueried@sh.itjust.works 1 point 2 years ago That's what I was thinking. I know releases have been delayed on GamePass before, but I'm also not sure how easily that is done. The couple content creators I saw seemed to have what would be "normal" FPS for C:S1, so maybe CO is willing to release like that as the player base is already used to it, then optimise later. Could be completely wrong, but I hope not. permalink fedilink source parent [–] Kolanaki@yiffit.net 8 points 2 years ago (1 child) Not like the gaming whales with their 4090 tis and top spec CPU would care. You mean the same people that whine when they are only getting 299 fps and not a solid 300? permalink fedilink source parent hideshow 2 child comments replies: [–] Appoxo@lemmy.dbzer0.com 4 points 2 years ago More or less. They may whine but will continue to pre-order games permalink fedilink source parent [–] AlexisFR@jlai.lu 5 points 2 years ago (1 child) It's unity. It will run poorly even on top end hardware. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago (1 child) It’s unity. It will run poorly even on top end hardware. That makes it even weirder that people act surprised that this game will require a very beefy PC. permalink fedilink source parent hideshow 2 child comments replies: [–] dom@lemmy.ca 3 points 2 years ago (1 child) Most people who are interested in this game don't know what engine it's made on, let alone the performance issues inherent to that engine. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent [–] woelkchen@lemmy.world 5 points 2 years ago (1 child) So don’t release it. Why? "Requires high-end hardware" is not the same as "unstable trash". If they publish realistic hardware requirements, I see no deceiving of the customer base. They made an announcement ahead of release. They could have just quietly updated the system requirements or even lie but they didn't. If the games runs solid otherwise, so no major instabilities, I see no problem with that. permalink fedilink source parent hideshow 2 child comments replies: [–] dojan@lemmy.world 8 points 2 years ago* (1 child) To me it reads like they're not happy with where the game is right now, that they'd prefer to tweak it more. I don't expect that it'll be as disastrous as say Cyberpunk, but I'm dead tired of developers releasing games they don't view as finished because the publishers went live with a release date prematurely. I work in software dev; if we don't finish the software on time, we don't go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don't go live with broken software. CO is Finnish, and I think they don't crunch their employees, but lots of gaming companies do, and they use ridiculous release targets as an excuse. Crunch doesn't even work. So in the end you burn the workers and you give a worse product to the customers. It's stupid. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -2 points 2 years ago To me it reads like they’re not happy with where the game is right now, that they’d prefer to tweak it more. But they made the choice to go with Unity early. I'm not a developer myself but I've seen many statements of people who are who say that there is a certain ceiling with Unity that's not there in AAA game engines like UE. I work in software dev; if we don’t finish the software on time, we don’t go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don’t go live with broken software. But then you should know that there is a difference between benchmark scores and general bugginess. If the game is otherwise done and stable, why not just be open to the customer base and tell them about higher system requirements and ship the game? Cities Skylines 2 is no Kickstarter game. They can't ask their customers for more money beforehand. They get the money from selling a product. If the game turns out that it's an unstable mess, I'll fully agree with you. But for now it's only about raised system requirements that are being openly communicated ahead of release. permalink fedilink source parent [–] PrinzMegahertz@lemmy.world 2 points 2 years ago Why? I want to play it. However, they could release it as early access and align the full release with the console version permalink fedilink source parent
[–] Appoxo@lemmy.dbzer0.com 18 points 2 years ago (3 children) Not like the gaming whales with their 4090 tis and top spec CPU would care. They sure can release it. You don't need to buy every game that barely got your attention and interest. permalink fedilink source parent hideshow 6 child comments replies: [–] dojan@lemmy.world 9 points 2 years ago (1 child) Oh, I barely buy games nowadays. I aim for games that are finished. It’s just that a lot of problems with the gaming industry at large could be fixed if release dates weren’t announced until the game is actually release ready. It bugs me that even CS stumbles on this. permalink fedilink source parent hideshow 2 child comments replies: [–] Shiggles@sh.itjust.works 2 points 2 years ago (1 child) The game is going straight on Xbox gamepass right? It might be too late for them to delay the release date, I’m not sure how that works. permalink fedilink source parent hideshow 2 child comments replies: [–] QueriesQueried@sh.itjust.works 1 point 2 years ago That's what I was thinking. I know releases have been delayed on GamePass before, but I'm also not sure how easily that is done. The couple content creators I saw seemed to have what would be "normal" FPS for C:S1, so maybe CO is willing to release like that as the player base is already used to it, then optimise later. Could be completely wrong, but I hope not. permalink fedilink source parent [–] Kolanaki@yiffit.net 8 points 2 years ago (1 child) Not like the gaming whales with their 4090 tis and top spec CPU would care. You mean the same people that whine when they are only getting 299 fps and not a solid 300? permalink fedilink source parent hideshow 2 child comments replies: [–] Appoxo@lemmy.dbzer0.com 4 points 2 years ago More or less. They may whine but will continue to pre-order games permalink fedilink source parent [–] AlexisFR@jlai.lu 5 points 2 years ago (1 child) It's unity. It will run poorly even on top end hardware. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago (1 child) It’s unity. It will run poorly even on top end hardware. That makes it even weirder that people act surprised that this game will require a very beefy PC. permalink fedilink source parent hideshow 2 child comments replies: [–] dom@lemmy.ca 3 points 2 years ago (1 child) Most people who are interested in this game don't know what engine it's made on, let alone the performance issues inherent to that engine. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent
[–] dojan@lemmy.world 9 points 2 years ago (1 child) Oh, I barely buy games nowadays. I aim for games that are finished. It’s just that a lot of problems with the gaming industry at large could be fixed if release dates weren’t announced until the game is actually release ready. It bugs me that even CS stumbles on this. permalink fedilink source parent hideshow 2 child comments replies: [–] Shiggles@sh.itjust.works 2 points 2 years ago (1 child) The game is going straight on Xbox gamepass right? It might be too late for them to delay the release date, I’m not sure how that works. permalink fedilink source parent hideshow 2 child comments replies: [–] QueriesQueried@sh.itjust.works 1 point 2 years ago That's what I was thinking. I know releases have been delayed on GamePass before, but I'm also not sure how easily that is done. The couple content creators I saw seemed to have what would be "normal" FPS for C:S1, so maybe CO is willing to release like that as the player base is already used to it, then optimise later. Could be completely wrong, but I hope not. permalink fedilink source parent
[–] Shiggles@sh.itjust.works 2 points 2 years ago (1 child) The game is going straight on Xbox gamepass right? It might be too late for them to delay the release date, I’m not sure how that works. permalink fedilink source parent hideshow 2 child comments replies: [–] QueriesQueried@sh.itjust.works 1 point 2 years ago That's what I was thinking. I know releases have been delayed on GamePass before, but I'm also not sure how easily that is done. The couple content creators I saw seemed to have what would be "normal" FPS for C:S1, so maybe CO is willing to release like that as the player base is already used to it, then optimise later. Could be completely wrong, but I hope not. permalink fedilink source parent
[–] QueriesQueried@sh.itjust.works 1 point 2 years ago That's what I was thinking. I know releases have been delayed on GamePass before, but I'm also not sure how easily that is done. The couple content creators I saw seemed to have what would be "normal" FPS for C:S1, so maybe CO is willing to release like that as the player base is already used to it, then optimise later. Could be completely wrong, but I hope not. permalink fedilink source parent
[–] Kolanaki@yiffit.net 8 points 2 years ago (1 child) Not like the gaming whales with their 4090 tis and top spec CPU would care. You mean the same people that whine when they are only getting 299 fps and not a solid 300? permalink fedilink source parent hideshow 2 child comments replies: [–] Appoxo@lemmy.dbzer0.com 4 points 2 years ago More or less. They may whine but will continue to pre-order games permalink fedilink source parent
[–] Appoxo@lemmy.dbzer0.com 4 points 2 years ago More or less. They may whine but will continue to pre-order games permalink fedilink source parent
[–] AlexisFR@jlai.lu 5 points 2 years ago (1 child) It's unity. It will run poorly even on top end hardware. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago (1 child) It’s unity. It will run poorly even on top end hardware. That makes it even weirder that people act surprised that this game will require a very beefy PC. permalink fedilink source parent hideshow 2 child comments replies: [–] dom@lemmy.ca 3 points 2 years ago (1 child) Most people who are interested in this game don't know what engine it's made on, let alone the performance issues inherent to that engine. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent
[–] woelkchen@lemmy.world -1 points 2 years ago (1 child) It’s unity. It will run poorly even on top end hardware. That makes it even weirder that people act surprised that this game will require a very beefy PC. permalink fedilink source parent hideshow 2 child comments replies: [–] dom@lemmy.ca 3 points 2 years ago (1 child) Most people who are interested in this game don't know what engine it's made on, let alone the performance issues inherent to that engine. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent
[–] dom@lemmy.ca 3 points 2 years ago (1 child) Most people who are interested in this game don't know what engine it's made on, let alone the performance issues inherent to that engine. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent
[–] woelkchen@lemmy.world -1 points 2 years ago Most people aren't here ob Lemmy. Lemmy users are tech savvy and know such things. permalink fedilink source parent
[–] woelkchen@lemmy.world 5 points 2 years ago (1 child) So don’t release it. Why? "Requires high-end hardware" is not the same as "unstable trash". If they publish realistic hardware requirements, I see no deceiving of the customer base. They made an announcement ahead of release. They could have just quietly updated the system requirements or even lie but they didn't. If the games runs solid otherwise, so no major instabilities, I see no problem with that. permalink fedilink source parent hideshow 2 child comments replies: [–] dojan@lemmy.world 8 points 2 years ago* (1 child) To me it reads like they're not happy with where the game is right now, that they'd prefer to tweak it more. I don't expect that it'll be as disastrous as say Cyberpunk, but I'm dead tired of developers releasing games they don't view as finished because the publishers went live with a release date prematurely. I work in software dev; if we don't finish the software on time, we don't go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don't go live with broken software. CO is Finnish, and I think they don't crunch their employees, but lots of gaming companies do, and they use ridiculous release targets as an excuse. Crunch doesn't even work. So in the end you burn the workers and you give a worse product to the customers. It's stupid. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -2 points 2 years ago To me it reads like they’re not happy with where the game is right now, that they’d prefer to tweak it more. But they made the choice to go with Unity early. I'm not a developer myself but I've seen many statements of people who are who say that there is a certain ceiling with Unity that's not there in AAA game engines like UE. I work in software dev; if we don’t finish the software on time, we don’t go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don’t go live with broken software. But then you should know that there is a difference between benchmark scores and general bugginess. If the game is otherwise done and stable, why not just be open to the customer base and tell them about higher system requirements and ship the game? Cities Skylines 2 is no Kickstarter game. They can't ask their customers for more money beforehand. They get the money from selling a product. If the game turns out that it's an unstable mess, I'll fully agree with you. But for now it's only about raised system requirements that are being openly communicated ahead of release. permalink fedilink source parent
[–] dojan@lemmy.world 8 points 2 years ago* (1 child) To me it reads like they're not happy with where the game is right now, that they'd prefer to tweak it more. I don't expect that it'll be as disastrous as say Cyberpunk, but I'm dead tired of developers releasing games they don't view as finished because the publishers went live with a release date prematurely. I work in software dev; if we don't finish the software on time, we don't go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don't go live with broken software. CO is Finnish, and I think they don't crunch their employees, but lots of gaming companies do, and they use ridiculous release targets as an excuse. Crunch doesn't even work. So in the end you burn the workers and you give a worse product to the customers. It's stupid. permalink fedilink source parent hideshow 2 child comments replies: [–] woelkchen@lemmy.world -2 points 2 years ago To me it reads like they’re not happy with where the game is right now, that they’d prefer to tweak it more. But they made the choice to go with Unity early. I'm not a developer myself but I've seen many statements of people who are who say that there is a certain ceiling with Unity that's not there in AAA game engines like UE. I work in software dev; if we don’t finish the software on time, we don’t go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don’t go live with broken software. But then you should know that there is a difference between benchmark scores and general bugginess. If the game is otherwise done and stable, why not just be open to the customer base and tell them about higher system requirements and ship the game? Cities Skylines 2 is no Kickstarter game. They can't ask their customers for more money beforehand. They get the money from selling a product. If the game turns out that it's an unstable mess, I'll fully agree with you. But for now it's only about raised system requirements that are being openly communicated ahead of release. permalink fedilink source parent
[–] woelkchen@lemmy.world -2 points 2 years ago To me it reads like they’re not happy with where the game is right now, that they’d prefer to tweak it more. But they made the choice to go with Unity early. I'm not a developer myself but I've seen many statements of people who are who say that there is a certain ceiling with Unity that's not there in AAA game engines like UE. I work in software dev; if we don’t finish the software on time, we don’t go live with it. We might take a hit on our revenue, or we might need to ask our customer for more funding, but we don’t go live with broken software. But then you should know that there is a difference between benchmark scores and general bugginess. If the game is otherwise done and stable, why not just be open to the customer base and tell them about higher system requirements and ship the game? Cities Skylines 2 is no Kickstarter game. They can't ask their customers for more money beforehand. They get the money from selling a product. If the game turns out that it's an unstable mess, I'll fully agree with you. But for now it's only about raised system requirements that are being openly communicated ahead of release. permalink fedilink source parent
[–] PrinzMegahertz@lemmy.world 2 points 2 years ago Why? I want to play it. However, they could release it as early access and align the full release with the console version permalink fedilink source parent