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[–] 2 points 3 days ago* (last edited 3 days ago) (1 child)

Testing with streaming at 1440p@144Hz from a cacyos host vm running sunshine to a cachyos physical client running Moonlight, the moonlight client used:

  • 153.2MB RAM
  • 2-3% of an i3-N305
  • 24Mb/s (3MB/s)
  • 15-20% of the iGPU

And none of that changed between running Autodesk Fusion with both a low and high polygon assembly, running a AAA game at 1440p@144Hz, or emulating a switch game at the same resolution and refresh rate.

The application being streamed is irrelevant to the resources used by the client.

Edit: Added GPU utilization.

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