I needed a way to embed Godot in .NET applications, and ended up facilitating HTML5 export for C# games, too, which really reinvigorated my passion for Godot in game jams. And for boring work, I needed parallel unit testing (across multiple ALCs).

But what is it...? I call it a C# front-end for the Godot engine, but really...

2dog is still Godot

All the Godot goodness still works, including programming with GodotSharp (their official C# SDK) and the 4.7 official editor, which was important to me for stability and trust (also, easier to swap out or extend).

The nuget packages are free and libre open source under the MIT license. 2dog uses libgodot and creates a choice of small .NET "host" applications that you can tailor to your needs - HTML5 browser export, embedding in WinForms, xUnit testing, etc.

Still hot off the press, always happy about visitors to the ⤜outfox⤏ discord or issues on our GitHub.

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[–] [S] 1 point 3 days ago*

v4. 7.1.64 or later should drastically improve loading performance. I find it acceptable with it, if not outstanding of course.

Turns out among other things, I was loading the PCK and the WASM blob twice depending on web server behaviour. 🤪

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