I disagree on the falling off point. Act 2 has that funnel, pulling you into the final showdown at the end of the act. It is cinematic, epic, and such a great ending to the act that it feels like an ending to the game (which it technically is, since there's an optional ending at the end of the act). The problem really begins with act 3, since the tight narrative choices at the end of act 2 primes you for a tight, claustrophobic narrative for the third act as you race against the clock to the finish and instead... it's the biggest act in the entire game, with the most amount of side quests, most of which aren't optional if you want all of the origin characters to have good endings. You'll even stop leveling up about halfway through act 3, so the reward feedback loop really dies off in this act. Makes the ending so incredibly hard to complete.
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