▲ 1217 ▼ Discrimination lawsuit rule (discuss.online) submitted 2 weeks ago by VetOfTheSeas@discuss.online to c/onehundredninetysix@lemmy.blahaj.zone 178 comments fedilink hide all child comments
[–] 0x0@lemmy.zip 6 points 2 weeks ago (3 children) and you can only do that on a Mac Why is that? permalink fedilink source parent hideshow 6 child comments replies: [–] ThisUsernameKillsFascists@piefed.social 30 points 2 weeks ago (1 child) To sell more Macs permalink fedilink source parent hideshow 2 child comments replies: [–] 0x0@lemmy.zip 1 point 2 weeks ago (1 child) I was hoping for a technical explanation. I can cross-compile on Linux to Windows. Why must i develop for Mac on a Mac? permalink fedilink source parent hideshow 2 child comments replies: [–] ADTJ@feddit.uk 8 points 2 weeks ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] 0x0@lemmy.zip 2 points 2 weeks ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent [–] piccolo@sh.itjust.works 2 points 2 weeks ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent [–] a_non_monotonic_function@lemmy.world 7 points 2 weeks ago (1 child) Windows and Apple both desire 100% control over their ecosystems l, including custom tooling and languages that may not exist elsewhere. Reliance on other people's stuffeans less reliance on the OS provider. Hence why they have competing, well everything. permalink fedilink source parent hideshow 2 child comments replies: [–] titanicx@lemmy.zip -2 points 2 weeks ago (1 child) That's laughable. Windows does not demand 100% control over their system. Windows is a you think you can do it let's see you go ahead and do it and fuck shit up. And when you do fuck it up you'll have a much more difficult time fixing it. On Linux it's a yeah go ahead fuck shit up Good luck here's a log should be easy to fix it but you got to make it work in the first place. On a Mac it's you'll get it from this space install it in this way or you won't use it at all. permalink fedilink source parent hideshow 2 child comments replies: [–] a_non_monotonic_function@lemmy.world 2 points 2 weeks ago* Cool story. Either way I'm really happy for you that you manage to fuck up every operating system, proprietary or not. Quite the achievement. permalink fedilink source parent [–] Passerby6497@lemmy.world 2 points 2 weeks ago Apple being Apple permalink fedilink source parent
[–] ThisUsernameKillsFascists@piefed.social 30 points 2 weeks ago (1 child) To sell more Macs permalink fedilink source parent hideshow 2 child comments replies: [–] 0x0@lemmy.zip 1 point 2 weeks ago (1 child) I was hoping for a technical explanation. I can cross-compile on Linux to Windows. Why must i develop for Mac on a Mac? permalink fedilink source parent hideshow 2 child comments replies: [–] ADTJ@feddit.uk 8 points 2 weeks ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] 0x0@lemmy.zip 2 points 2 weeks ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent [–] piccolo@sh.itjust.works 2 points 2 weeks ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] 0x0@lemmy.zip 1 point 2 weeks ago (1 child) I was hoping for a technical explanation. I can cross-compile on Linux to Windows. Why must i develop for Mac on a Mac? permalink fedilink source parent hideshow 2 child comments replies: [–] ADTJ@feddit.uk 8 points 2 weeks ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] 0x0@lemmy.zip 2 points 2 weeks ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent [–] piccolo@sh.itjust.works 2 points 2 weeks ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] ADTJ@feddit.uk 8 points 2 weeks ago* (2 children) You can develop the app (as in write the code) on any platform but Apple made it so iOS apps can only be compiled from Apple devices. There's no particular technical reason I'm aware of just they've designed their proprietary compiler that way and haven't released it cross platform. permalink fedilink source parent hideshow 4 child comments replies: [–] 0x0@lemmy.zip 2 points 2 weeks ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent [–] piccolo@sh.itjust.works 2 points 2 weeks ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] 0x0@lemmy.zip 2 points 2 weeks ago Ah, that makes sense. Weird no one reverse-engineered it yet. Asahi must rely o Macs too then? permalink fedilink source parent
[–] piccolo@sh.itjust.works 2 points 2 weeks ago (1 child) Iirc, you can compile the code. But you cant sign it for the appstore without a mac. permalink fedilink source parent hideshow 2 child comments replies: [–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] urushitan@kakera.kintsugi.moe 1 point 1 week ago Yup, clang/llvm targets iOS ARM and MacOS arm without issue, like you said, it’s the signing/submission/asset pipeline Xcode stuff that is limited to Mac permalink fedilink source parent
[–] a_non_monotonic_function@lemmy.world 7 points 2 weeks ago (1 child) Windows and Apple both desire 100% control over their ecosystems l, including custom tooling and languages that may not exist elsewhere. Reliance on other people's stuffeans less reliance on the OS provider. Hence why they have competing, well everything. permalink fedilink source parent hideshow 2 child comments replies: [–] titanicx@lemmy.zip -2 points 2 weeks ago (1 child) That's laughable. Windows does not demand 100% control over their system. Windows is a you think you can do it let's see you go ahead and do it and fuck shit up. And when you do fuck it up you'll have a much more difficult time fixing it. On Linux it's a yeah go ahead fuck shit up Good luck here's a log should be easy to fix it but you got to make it work in the first place. On a Mac it's you'll get it from this space install it in this way or you won't use it at all. permalink fedilink source parent hideshow 2 child comments replies: [–] a_non_monotonic_function@lemmy.world 2 points 2 weeks ago* Cool story. Either way I'm really happy for you that you manage to fuck up every operating system, proprietary or not. Quite the achievement. permalink fedilink source parent
[–] titanicx@lemmy.zip -2 points 2 weeks ago (1 child) That's laughable. Windows does not demand 100% control over their system. Windows is a you think you can do it let's see you go ahead and do it and fuck shit up. And when you do fuck it up you'll have a much more difficult time fixing it. On Linux it's a yeah go ahead fuck shit up Good luck here's a log should be easy to fix it but you got to make it work in the first place. On a Mac it's you'll get it from this space install it in this way or you won't use it at all. permalink fedilink source parent hideshow 2 child comments replies: [–] a_non_monotonic_function@lemmy.world 2 points 2 weeks ago* Cool story. Either way I'm really happy for you that you manage to fuck up every operating system, proprietary or not. Quite the achievement. permalink fedilink source parent
[–] a_non_monotonic_function@lemmy.world 2 points 2 weeks ago* Cool story. Either way I'm really happy for you that you manage to fuck up every operating system, proprietary or not. Quite the achievement. permalink fedilink source parent