▲ 422 ▼ Which is it Lemmy? (lemmy.world) submitted 3 days ago by ThatWeirdGuy1001@lemmy.world to c/lemmyshitpost@lemmy.world 281 comments fedilink hide all child comments Ragebait answers only
[–] Simulation6@sopuli.xyz 28 points 3 days ago (1 child) If the downward moving portal hits the platform and there is some elastic rebound, then the object will bounce outward slightly. Rage bait answer: Portals can't exist, it is from a child's game. permalink fedilink source hideshow 2 child comments replies: [–] chuckleslord@lemmy.world 12 points 3 days ago (2 children) Better rage bait answer: portals can't move relative to each other. If they do, the one that is moving 'pops' and disappears from the surface. So this scenario is impossible inside the parameters of the game, so it's not worth thinking about. (The devs realized a lot of stuff could get horribly broken if portals could move, so they can't move) permalink fedilink source parent hideshow 4 child comments replies: [–] Demivan@lemmy.world 8 points 3 days ago (2 children) Except that they can move in that one level with gas and lazers ) permalink fedilink source parent hideshow 4 child comments replies: [–] TotallynotJessica@lemmy.world 4 points 3 days ago Scripted exception permalink fedilink source parent [–] josephc@lemmy.ml 2 points 3 days ago (1 child) Honestly the worst decision they could have made while writing. I'm still kinda' mad about it and I don't know why. permalink fedilink source parent hideshow 2 child comments replies: [–] Demivan@lemmy.world 1 point 3 days ago I think they experimented and wanted them to be able to move in more places. But with engine limitations they only left it in one scripted place where there are no physics objects that can interact with it. permalink fedilink source parent [–] ericwdhs@discuss.online 2 points 3 days ago* Even stationary portals break conservation of energy unless there's some unseen location changing energy to compensate, but yes, it gets more complicated with relative movement. In lore though, it is established that portals can move with hugely different velocities relative to each other at least with enough distance when you spoilershoot one portal to the moon . permalink fedilink source parent
[–] chuckleslord@lemmy.world 12 points 3 days ago (2 children) Better rage bait answer: portals can't move relative to each other. If they do, the one that is moving 'pops' and disappears from the surface. So this scenario is impossible inside the parameters of the game, so it's not worth thinking about. (The devs realized a lot of stuff could get horribly broken if portals could move, so they can't move) permalink fedilink source parent hideshow 4 child comments replies: [–] Demivan@lemmy.world 8 points 3 days ago (2 children) Except that they can move in that one level with gas and lazers ) permalink fedilink source parent hideshow 4 child comments replies: [–] TotallynotJessica@lemmy.world 4 points 3 days ago Scripted exception permalink fedilink source parent [–] josephc@lemmy.ml 2 points 3 days ago (1 child) Honestly the worst decision they could have made while writing. I'm still kinda' mad about it and I don't know why. permalink fedilink source parent hideshow 2 child comments replies: [–] Demivan@lemmy.world 1 point 3 days ago I think they experimented and wanted them to be able to move in more places. But with engine limitations they only left it in one scripted place where there are no physics objects that can interact with it. permalink fedilink source parent [–] ericwdhs@discuss.online 2 points 3 days ago* Even stationary portals break conservation of energy unless there's some unseen location changing energy to compensate, but yes, it gets more complicated with relative movement. In lore though, it is established that portals can move with hugely different velocities relative to each other at least with enough distance when you spoilershoot one portal to the moon . permalink fedilink source parent
[–] Demivan@lemmy.world 8 points 3 days ago (2 children) Except that they can move in that one level with gas and lazers ) permalink fedilink source parent hideshow 4 child comments replies: [–] TotallynotJessica@lemmy.world 4 points 3 days ago Scripted exception permalink fedilink source parent [–] josephc@lemmy.ml 2 points 3 days ago (1 child) Honestly the worst decision they could have made while writing. I'm still kinda' mad about it and I don't know why. permalink fedilink source parent hideshow 2 child comments replies: [–] Demivan@lemmy.world 1 point 3 days ago I think they experimented and wanted them to be able to move in more places. But with engine limitations they only left it in one scripted place where there are no physics objects that can interact with it. permalink fedilink source parent
[–] TotallynotJessica@lemmy.world 4 points 3 days ago Scripted exception permalink fedilink source parent
[–] josephc@lemmy.ml 2 points 3 days ago (1 child) Honestly the worst decision they could have made while writing. I'm still kinda' mad about it and I don't know why. permalink fedilink source parent hideshow 2 child comments replies: [–] Demivan@lemmy.world 1 point 3 days ago I think they experimented and wanted them to be able to move in more places. But with engine limitations they only left it in one scripted place where there are no physics objects that can interact with it. permalink fedilink source parent
[–] Demivan@lemmy.world 1 point 3 days ago I think they experimented and wanted them to be able to move in more places. But with engine limitations they only left it in one scripted place where there are no physics objects that can interact with it. permalink fedilink source parent
[–] ericwdhs@discuss.online 2 points 3 days ago* Even stationary portals break conservation of energy unless there's some unseen location changing energy to compensate, but yes, it gets more complicated with relative movement. In lore though, it is established that portals can move with hugely different velocities relative to each other at least with enough distance when you spoilershoot one portal to the moon . permalink fedilink source parent