▲ 1223 ▼ It's so expensive to upgrade... (lemmy.world) submitted 1 month ago by The_Picard_Maneuver@lemmy.world [M] to c/memes@lemmy.world 166 comments fedilink hide all child comments
[–] UnarmedBlackMan@thelemmy.club 75 points 1 month ago (5 children) They're prob going to try to push cloud hardware for everything. GeForce now, Windows 12? Online subscription! permalink fedilink source parent hideshow 10 child comments replies: [–] Lumelore@lemmy.blahaj.zone 28 points 1 month ago (1 child) They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it's just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it'll probably fail again anyway. *I don't know how good other countries' internet is but I would include them if I did. permalink fedilink source parent hideshow 2 child comments replies: [–] Wildmimic@anarchist.nexus 25 points 1 month ago* (1 child) My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of. I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire. permalink fedilink source parent hideshow 2 child comments replies: [+] Lumelore@lemmy.blahaj.zone 1 point 1 month ago [deleted] permalink fedilink source parent [–] knatschus@discuss.tchncs.de 14 points 1 month ago They being the handful AAA publishers that we already know produce games for shareholders not gamers. permalink fedilink source parent [–] forkDestroyer@infosec.pub 4 points 1 month ago I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player "offline" only game. permalink fedilink source parent [–] CommanderCloon@lemmy.ml 2 points 1 month ago (1 child) Cloud? With what hardware? Everything is overpriced because of AI, no one is spared permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 2 points 1 month ago (1 child) Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 3 points 1 month ago* (last edited 3 weeks ago) (1 child) Only consumergrade hardware is overpriced Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms. permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 1 point 1 month ago (1 child) That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent [–] Rothe@piefed.social 2 points 1 month ago There is no probably about it. Jensen Huang has talked about nothing else (besides AI) for quite some time now. permalink fedilink source parent
[–] Lumelore@lemmy.blahaj.zone 28 points 1 month ago (1 child) They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it's just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it'll probably fail again anyway. *I don't know how good other countries' internet is but I would include them if I did. permalink fedilink source parent hideshow 2 child comments replies: [–] Wildmimic@anarchist.nexus 25 points 1 month ago* (1 child) My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of. I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire. permalink fedilink source parent hideshow 2 child comments replies: [+] Lumelore@lemmy.blahaj.zone 1 point 1 month ago [deleted] permalink fedilink source parent
[–] Wildmimic@anarchist.nexus 25 points 1 month ago* (1 child) My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of. I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it's either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can't be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire. permalink fedilink source parent hideshow 2 child comments replies: [+] Lumelore@lemmy.blahaj.zone 1 point 1 month ago [deleted] permalink fedilink source parent
[–] knatschus@discuss.tchncs.de 14 points 1 month ago They being the handful AAA publishers that we already know produce games for shareholders not gamers. permalink fedilink source parent
[–] forkDestroyer@infosec.pub 4 points 1 month ago I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player "offline" only game. permalink fedilink source parent
[–] CommanderCloon@lemmy.ml 2 points 1 month ago (1 child) Cloud? With what hardware? Everything is overpriced because of AI, no one is spared permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 2 points 1 month ago (1 child) Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 3 points 1 month ago* (last edited 3 weeks ago) (1 child) Only consumergrade hardware is overpriced Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms. permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 1 point 1 month ago (1 child) That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent
[–] Rothe@piefed.social 2 points 1 month ago (1 child) Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 3 points 1 month ago* (last edited 3 weeks ago) (1 child) Only consumergrade hardware is overpriced Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms. permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 1 point 1 month ago (1 child) That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent
[–] CommanderCloon@lemmy.ml 3 points 1 month ago* (last edited 3 weeks ago) (1 child) Only consumergrade hardware is overpriced Well no, the memory price increase is specifically here to price gouge AI datacenters. If you're running a non-AI datacenter, and if you're targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the "remote" use unbearable, which is an added cost datacenters don't have to deal with on the same terms. permalink fedilink source parent hideshow 2 child comments replies: [–] Rothe@piefed.social 1 point 1 month ago (1 child) That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent
[–] Rothe@piefed.social 1 point 1 month ago (1 child) That is prety irrelevant since consumers aren't the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are. permalink fedilink source parent hideshow 2 child comments replies: [–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent
[–] CommanderCloon@lemmy.ml 2 points 1 month ago* Well yes, megacorps have unlimited budget for AI datacenters, that's my point; consumer facing offerings don't, such as cloud gaming, and they're competing for the same price-gouged resource ("competing" is too generous tbh, consumer facing companies are getting curb stomped) permalink fedilink source parent
[–] Rothe@piefed.social 2 points 1 month ago There is no probably about it. Jensen Huang has talked about nothing else (besides AI) for quite some time now. permalink fedilink source parent