Hello, I made this community as a place for a subset of RPGs that usually end up in the shadow of more popular open-world RPGs, JRPGs and Souls-likes.
My definition of dungeon crawlers (that’s, admittedly, stretching the definition a bit), is as follows:
it takes place in a confined space (doesn’t need to be a literal dungeons!),
it puts a strong emphasis on combat and looting,
and it offers little to no story.
This includes a broad variety of games and genres, such as:
Blobbers (first-person party-based RPGs like Dungeon Master)
Traditional roguelikes with procgen, permadeath and one controllable character, e.g. Nethack
Some ARPGs like Diablo and King’s Field
Many unconventional indie titles like Osteoblasts, Ruadine or Divers (UFO 50 game)
And there are definitely other notable examples that I forgot to mention!
My hope is that the community is broad enough to find its audience here but not too broad! Lemmy would really benefit from more focused communities I think.
Awesome, I love it, Lucy. Thank you for creating it.
I would just disagree with the little to no story. I feel like dungeon crawlers have the most compelling stories because they are deeply attached to gameplay rather than exposition.