!dungeoncrawlers@piefed.blahaj.zone

Hello, I made this community as a place for a subset of RPGs that usually end up in the shadow of more popular open-world RPGs, JRPGs and Souls-likes.

My definition of dungeon crawlers (that’s, admittedly, stretching the definition a bit), is as follows:

  • it takes place in a confined space (doesn’t need to be a literal dungeons!),
  • it puts a strong emphasis on combat and looting,
  • and it offers little to no story.

This includes a broad variety of games and genres, such as:

  • Blobbers (first-person party-based RPGs like Dungeon Master)
  • Traditional roguelikes with procgen, permadeath and one controllable character, e.g. Nethack
  • Some ARPGs like Diablo and King’s Field
  • Many unconventional indie titles like Osteoblasts, Ruadine or Divers (UFO 50 game)
    And there are definitely other notable examples that I forgot to mention!

My hope is that the community is broad enough to find its audience here but not too broad! Lemmy would really benefit from more focused communities I think.

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[–] 2 points 1 month ago (1 child)

Awesome, I love it, Lucy. Thank you for creating it.

I would just disagree with the little to no story. I feel like dungeon crawlers have the most compelling stories because they are deeply attached to gameplay rather than exposition.

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  • [–] [S] 2 points 1 month ago*

    Yeah, I don't like the wording on that rule. Emergent narrative is of course super allowed, it's just the pre-determined mandatory story told through dialogues, cutscenes and main character monologues that doesn't fit the community. Otherwise we'd start calling Deltarune a dungeon crawler!

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