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[–] 2 points 2 months ago (1 child)

Yeah, I feel like with usage of the RNG control the game affords you and smart drafting it's not that big of a deal outside of maybe a small handful of things.

And honestly, there aren't even all that many red rooms that are super punishing in the late game. It's mainly Archives, Maid's Chambers and Lost & Found that can really punish you. Although Lost & Found set to common can be pretty interesting, if you get it early when you don't have any items it's basically no downside all upside. Actually if I got the chance to play it again I would spec into the Red Room synergy build, I feel like it can be pretty fun and strong.

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  • [–] 2 points 2 months ago (1 child)

    Ha! Funnily enough, Archives is almost always what I end up drafting from a Darkroom when I can't yet turn the power on, or when I just run out of gems and redraws, and Archives was the only selectable room.

    But yup, once you've sort of get the hang of making sure you're stocked up on gems per run, and have a good way to get enough coins (trying not to share too much here in case anyone wants to discover that for themselves), and especially when you're no longer just chasing Room 46, the RNG isn't that important and maybe even ignorable in the grand scheme of things.

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