submitted 2 months ago* (last edited 2 months ago) by to c/gamedev@programming.dev
 

Bevy Game Engine Visually Explained

A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.

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[–] 4 points 2 months ago*

I love the ECS design of Bevy and the API is really good compared to others I have used.

But I've grown very weary of working with Rust in general. I've done some Bevy game jams and the compile times are just terrible, my laptop is in constant boiling mode, and the rigidity of Rust makes prototyping painful and refactorings long. And most major game industry investment in Rust tooling seems to have slowed down considerably.

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