submitted 3 months ago* (last edited 2 months ago) by to c/gamedev@programming.dev
 

This is an early experiment in demonstrating special-relativistic effects in space invaders. I forked a pygame implementation of space-invaders, and adapted in to my OpenGL program for special-relativistic drawing: jarrydac/gl_relativity.

This version is not very playable. But I already like the way that the transverse doppler shift colors the player and enemy bullets differently.

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[–] [S] 2 points 2 months ago

You're right, thank you

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