▲ 10 ▼ [Question] [Solved] Persistent variables in tool script (suppo.fi) submitted 2 years ago* (last edited 2 years ago) by Bezier@suppo.fi to c/godot@programming.dev 6 comments fedilink hide all child comments My script sets this value in editor. How can I keep the the changes when saving the scene? class Anchor: var offset: Vector3 var connected: Node3D var end: bool var anchors: Array[Anchor] I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var. Thanks