▲ 107 ▼ What's something people incorrectly assume about your line of work and/or hobby? (lemmy.world) submitted 1 year ago by TheReanuKeeves@lemmy.world to c/asklemmy@lemmy.world 159 comments fedilink hide all child comments
[–] UnderFreyja@lemmy.ca 9 points 1 year ago (2 children) I'm a game designer. Most people have a very hard time understanding what I do permalink fedilink source hideshow 4 child comments replies: [–] TheReanuKeeves@lemmy.world [S] 14 points 1 year ago What I've learned from this thread is you can fix my laptop permalink fedilink source parent [–] captain_aggravated@sh.itjust.works 2 points 1 year ago (1 child) depending on the size of the team I could see "game designer" encompassing a large range of scopes. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderFreyja@lemmy.ca 6 points 1 year ago* (last edited 1 year ago) (1 child) Yeah that's the first thing that can make it confusing but my specialty is core gameplay on AAA games so it usually goes something like this: Oh so you draw the characters? No I don't really draw, those are artists. I help make the characters move though. Oh so you animate them? Er not really, those are animators, I help with the logic Oh so you're a programmer? No, I do use scripting languages but I'm no programmer ... and so on... I usually end up saying something like that if you were to make a board game, you would need an artist to draw up the assets and a game designer to make up the rules and they both work together so that's basically what I do but on a larger team and in a more micro scale. permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 1 point 1 year ago Deciding whay mechanics are in the game, how they work together, depending on the team size maybe level design. permalink fedilink source parent
[–] TheReanuKeeves@lemmy.world [S] 14 points 1 year ago What I've learned from this thread is you can fix my laptop permalink fedilink source parent
[–] captain_aggravated@sh.itjust.works 2 points 1 year ago (1 child) depending on the size of the team I could see "game designer" encompassing a large range of scopes. permalink fedilink source parent hideshow 2 child comments replies: [–] UnderFreyja@lemmy.ca 6 points 1 year ago* (last edited 1 year ago) (1 child) Yeah that's the first thing that can make it confusing but my specialty is core gameplay on AAA games so it usually goes something like this: Oh so you draw the characters? No I don't really draw, those are artists. I help make the characters move though. Oh so you animate them? Er not really, those are animators, I help with the logic Oh so you're a programmer? No, I do use scripting languages but I'm no programmer ... and so on... I usually end up saying something like that if you were to make a board game, you would need an artist to draw up the assets and a game designer to make up the rules and they both work together so that's basically what I do but on a larger team and in a more micro scale. permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 1 point 1 year ago Deciding whay mechanics are in the game, how they work together, depending on the team size maybe level design. permalink fedilink source parent
[–] UnderFreyja@lemmy.ca 6 points 1 year ago* (last edited 1 year ago) (1 child) Yeah that's the first thing that can make it confusing but my specialty is core gameplay on AAA games so it usually goes something like this: Oh so you draw the characters? No I don't really draw, those are artists. I help make the characters move though. Oh so you animate them? Er not really, those are animators, I help with the logic Oh so you're a programmer? No, I do use scripting languages but I'm no programmer ... and so on... I usually end up saying something like that if you were to make a board game, you would need an artist to draw up the assets and a game designer to make up the rules and they both work together so that's basically what I do but on a larger team and in a more micro scale. permalink fedilink source parent hideshow 2 child comments replies: [–] captain_aggravated@sh.itjust.works 1 point 1 year ago Deciding whay mechanics are in the game, how they work together, depending on the team size maybe level design. permalink fedilink source parent
[–] captain_aggravated@sh.itjust.works 1 point 1 year ago Deciding whay mechanics are in the game, how they work together, depending on the team size maybe level design. permalink fedilink source parent