▲ 364 ▼ Can they even track pirated installs ? (lemmy.dbzer0.com) submitted 2 years ago by B3_CHAD@lemmy.dbzer0.com to c/piracy@lemmy.dbzer0.com 74 comments fedilink hide all child comments
[–] randompepsi@lemmy.ml 25 points 2 years ago (1 child) No, they can not. This is just a standard PR response. permalink fedilink source hideshow 2 child comments replies: [–] lukas@lemmy.haigner.me 15 points 2 years ago* (last edited 2 years ago) (3 children) When crackers don't patch out the phone line, they can. Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they're SOL. permalink fedilink source parent hideshow 6 child comments replies: [–] laylawashere44@lemmy.blahaj.zone 7 points 2 years ago The thing is that most Unity games don't even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk. permalink fedilink source parent [–] genoxidedev1@kbin.social 5 points 2 years ago Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml permalink fedilink source parent [–] ce_@lemmy.blahaj.zone 1 point 2 years ago (2 children) and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn't get charged is if crackers patched it out permalink fedilink source parent hideshow 4 child comments replies: [–] lukas@lemmy.haigner.me 1 point 2 years ago But you're also correct that the developers don't get charged when crackers patch out the phone line. permalink fedilink source parent [–] lukas@lemmy.haigner.me 1 point 2 years ago They can't detect everything, but let's look at Steam as an example. If the game detects Steam DRM, then the game knows that they should've bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API. permalink fedilink source parent
[–] lukas@lemmy.haigner.me 15 points 2 years ago* (last edited 2 years ago) (3 children) When crackers don't patch out the phone line, they can. Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they're SOL. permalink fedilink source parent hideshow 6 child comments replies: [–] laylawashere44@lemmy.blahaj.zone 7 points 2 years ago The thing is that most Unity games don't even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk. permalink fedilink source parent [–] genoxidedev1@kbin.social 5 points 2 years ago Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml permalink fedilink source parent [–] ce_@lemmy.blahaj.zone 1 point 2 years ago (2 children) and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn't get charged is if crackers patched it out permalink fedilink source parent hideshow 4 child comments replies: [–] lukas@lemmy.haigner.me 1 point 2 years ago But you're also correct that the developers don't get charged when crackers patch out the phone line. permalink fedilink source parent [–] lukas@lemmy.haigner.me 1 point 2 years ago They can't detect everything, but let's look at Steam as an example. If the game detects Steam DRM, then the game knows that they should've bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API. permalink fedilink source parent
[–] laylawashere44@lemmy.blahaj.zone 7 points 2 years ago The thing is that most Unity games don't even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk. permalink fedilink source parent
[–] genoxidedev1@kbin.social 5 points 2 years ago Idc about anything right now I'm hungry af and the only thing I was able to read was crackers fml permalink fedilink source parent
[–] ce_@lemmy.blahaj.zone 1 point 2 years ago (2 children) and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn't get charged is if crackers patched it out permalink fedilink source parent hideshow 4 child comments replies: [–] lukas@lemmy.haigner.me 1 point 2 years ago But you're also correct that the developers don't get charged when crackers patch out the phone line. permalink fedilink source parent [–] lukas@lemmy.haigner.me 1 point 2 years ago They can't detect everything, but let's look at Steam as an example. If the game detects Steam DRM, then the game knows that they should've bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API. permalink fedilink source parent
[–] lukas@lemmy.haigner.me 1 point 2 years ago But you're also correct that the developers don't get charged when crackers patch out the phone line. permalink fedilink source parent
[–] lukas@lemmy.haigner.me 1 point 2 years ago They can't detect everything, but let's look at Steam as an example. If the game detects Steam DRM, then the game knows that they should've bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API. permalink fedilink source parent