▲ 364 ▼ Can they even track pirated installs ? (lemmy.dbzer0.com) submitted 2 years ago by B3_CHAD@lemmy.dbzer0.com to c/piracy@lemmy.dbzer0.com 74 comments fedilink hide all child comments
[–] yote_zip@pawb.social 158 points 2 years ago (3 children) Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could. permalink fedilink source hideshow 6 child comments replies: [–] kniescherz@feddit.de 39 points 2 years ago (3 children) Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work. permalink fedilink source parent hideshow 6 child comments replies: [–] Contort3860@links.hackliberty.org 39 points 2 years ago (1 child) Not if you automate it with a good script and run it on a few machines at a time. permalink fedilink source parent hideshow 2 child comments replies: [–] Grimpen@lemmy.ca 38 points 2 years ago (1 child) Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling. permalink fedilink source parent hideshow 2 child comments replies: [–] Contort3860@links.hackliberty.org 17 points 2 years ago (1 child) Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will. permalink fedilink source parent hideshow 2 child comments replies: [–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent [–] meat_popsicle@kbin.social 8 points 2 years ago Easy enough to do with PowerShell and just leaving the box running. permalink fedilink source parent [+] CaptainAniki@lemmy.flight-crew.org 0 points 2 years ago [deleted] permalink fedilink source parent [–] Nilz@sopuli.xyz 32 points 2 years ago We have come full circle. Hurray? permalink fedilink source parent [–] 50MYT@aussie.zone 19 points 2 years ago (1 child) Does EA use unity... permalink fedilink source parent hideshow 2 child comments replies: [–] remotelove@lemmy.ca 12 points 2 years ago Doesn't matter. Regardless of what Unity said their "Enterprise" plan was, it doesn't matter. B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn't afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that. Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well. permalink fedilink source parent
[–] kniescherz@feddit.de 39 points 2 years ago (3 children) Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work. permalink fedilink source parent hideshow 6 child comments replies: [–] Contort3860@links.hackliberty.org 39 points 2 years ago (1 child) Not if you automate it with a good script and run it on a few machines at a time. permalink fedilink source parent hideshow 2 child comments replies: [–] Grimpen@lemmy.ca 38 points 2 years ago (1 child) Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling. permalink fedilink source parent hideshow 2 child comments replies: [–] Contort3860@links.hackliberty.org 17 points 2 years ago (1 child) Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will. permalink fedilink source parent hideshow 2 child comments replies: [–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent [–] meat_popsicle@kbin.social 8 points 2 years ago Easy enough to do with PowerShell and just leaving the box running. permalink fedilink source parent [+] CaptainAniki@lemmy.flight-crew.org 0 points 2 years ago [deleted] permalink fedilink source parent
[–] Contort3860@links.hackliberty.org 39 points 2 years ago (1 child) Not if you automate it with a good script and run it on a few machines at a time. permalink fedilink source parent hideshow 2 child comments replies: [–] Grimpen@lemmy.ca 38 points 2 years ago (1 child) Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling. permalink fedilink source parent hideshow 2 child comments replies: [–] Contort3860@links.hackliberty.org 17 points 2 years ago (1 child) Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will. permalink fedilink source parent hideshow 2 child comments replies: [–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent
[–] Grimpen@lemmy.ca 38 points 2 years ago (1 child) Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling. permalink fedilink source parent hideshow 2 child comments replies: [–] Contort3860@links.hackliberty.org 17 points 2 years ago (1 child) Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will. permalink fedilink source parent hideshow 2 child comments replies: [–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent
[–] Contort3860@links.hackliberty.org 17 points 2 years ago (1 child) Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will. permalink fedilink source parent hideshow 2 child comments replies: [–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent
[–] 50MYT@aussie.zone 24 points 2 years ago (2 children) A webGL program that just sends the packet with the install count details. You could send 200 packets a second easy. permalink fedilink source parent hideshow 4 child comments replies: [–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent [–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent
[–] FARTYSHARTBLAST@sh.itjust.works 11 points 2 years ago This is the real answer. permalink fedilink source parent
[–] seaturtle@lemmy.dbzer0.com 2 points 2 years ago* Videogame Piracy, no-install % WR strats permalink fedilink source parent
[–] meat_popsicle@kbin.social 8 points 2 years ago Easy enough to do with PowerShell and just leaving the box running. permalink fedilink source parent
[+] CaptainAniki@lemmy.flight-crew.org 0 points 2 years ago [deleted] permalink fedilink source parent
[–] Nilz@sopuli.xyz 32 points 2 years ago We have come full circle. Hurray? permalink fedilink source parent
[–] 50MYT@aussie.zone 19 points 2 years ago (1 child) Does EA use unity... permalink fedilink source parent hideshow 2 child comments replies: [–] remotelove@lemmy.ca 12 points 2 years ago Doesn't matter. Regardless of what Unity said their "Enterprise" plan was, it doesn't matter. B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn't afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that. Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well. permalink fedilink source parent
[–] remotelove@lemmy.ca 12 points 2 years ago Doesn't matter. Regardless of what Unity said their "Enterprise" plan was, it doesn't matter. B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn't afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that. Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well. permalink fedilink source parent