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[–] 2 points 2 years ago (1 child)

which forces you to slow down

And you see why this method doesn't work for a game like Mirror's Edge, which is most fun when you never stop moving.

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  • [–] 4 points 2 years ago

    Exactly what I was about to say. The markers in Mirror's Edge are less "Go here dipshit" and more "Here's an option for maintaining flow state". Because of that, it feels more like an intuitive instinct manifesting in color. And in a lot of the more open areas you don't always even need to follow it.

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