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submitted 3 years ago* (last edited 3 years ago) by [M] to c/thelongdark@lemmy.ca
 
 

Here's a perennial favourite: what features would you like added to the Long Dark, or what features would you like to see simplified or removed entirely?

(This is a decathread because we are too small to have megathreads yet)

(This might end up being my own personal gripe thread, so buckle up)

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I hadn't played in a few years and just had an urge to do another run the other night.

Was very pleased to see the dev statement on the loading screen regarding A.I. use. They didn't mince words about it either.

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submitted 3 months ago* (last edited 3 months ago) by [M] to c/thelongdark@lemmy.ca
 
 

I was messing around with how Chapter 5 regions might map into the existing game, and came up with this.

  • Connects Milton to the coast
  • unites the two road networks, so you can drive all the way from Bleak Inlet to Suzuki (pre-quakes).
  • connects the railway from Mystery Lake to a coastal port for log export, and obviously all the way to TFTFT
  • Plausibly allows Jace to get stuck in Blackrock, with the mine shortcut to Suzuki, while maintaining her ability to normally drive there (by going through Milton. Hypothetically there could be a road going directly there from Keeper's Pass as well)
  • Desperation Bay is too linear, but it has those two iconic landmarks, so I think the SAR station could go halfway between the ship & the lighthouse.
  • Uses the railway to the SAR to connect to Port Mary.
  • Plausibly justifies Milton being "halfway between the mountains and Port Mary" - the drive to Suzuki could be "in the mountains"
  • Preserves coastal access to Perseverance Wilds

Have I missed anything big?

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Dev Diary - March 2026 (www.thelongdark.com)
submitted 4 months ago by to c/thelongdark@lemmy.ca
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submitted 5 months ago by [M] to c/thelongdark@lemmy.ca
 
 

On the ravine heading to the Mystery Lake transition cave, looking between a couple rocks, I see this, looking maybe north-northwest.

I'm betting that's the road to Keeper's Pass, after the prisoner transport bus tunnel cave-in.

Pretty neat, never noticed it before.

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submitted 5 months ago by [M] to c/thelongdark@lemmy.ca
 
 

By Krueger - https://www.indiedb.com/games/the-long-dark/images/island-map-great-bear-fan-made

It really lays bare some missing pieces. Like there's no road that goes to Mountain Town currently that connects into the wider network. And the future rail link after it terminates in Coastal Highway certainly has to go north to either Port Mary or Perseverance Mills.

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submitted 6 months ago by [M] to c/thelongdark@lemmy.ca
 
 

I learned two things today.

1: the quonset in CH is named "Quincy's Quonset".

2: It has what looks like an EV charger station now. Nice. That was definitely not the case a few years ago.

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submitted 7 months ago by [M] to c/thelongdark@lemmy.ca
 
 

Various bugfixes.

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submitted 1 year ago by [M] to c/thelongdark@lemmy.ca
 
 

Some pretty neat stuff in here about upcoming visual changes, and minor updates about episode 5 and Blackfrost.

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submitted 1 year ago by [M] to c/thelongdark@lemmy.ca
 
 

Pretty catchy song.

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submitted 1 year ago by [M] to c/thelongdark@lemmy.ca
 
 

Mostly bugfixes. Cooking UI keyboard updates. Performance tweaks.

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Have you got any essential or lesser known tips and tricks for this game? I'm currently playing on a custom Voyageur run to get the hang of the regions. I'm at day 36 and ventured out from Desolation Point to Hushed River Valley, got attacked by a moose and almost died. Things are going well! That said, I would appreciate some interesting tips!

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submitted 2 years ago by [M] to c/thelongdark@lemmy.ca
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What are your favourite locations/regions in this game?

Mine is definitely the Lonely Lighthouse out in Desolation Point. It's such a cozy little place and a cool shelter to have. Desolation Point in general is an interesting region.

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cross-posted from: https://lemm.ee/post/22324944

The beauty of The Long Dark.

To clear up some confusion: there is an article behind that link and I'm not the author.

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submitted 2 years ago* (last edited 2 years ago) by [M] to c/thelongdark@lemmy.ca
 
 

TLDR: Lotsa bugfixes.

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