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Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you of the known issues identified after the Scheduled Update on Jul. 23rd, 2026, along with the hotfix schedule and detailed information.

Please refer below for more information.

< To-be Hotfixed >
▶ (JP Only) Fixed an issue where, in Refraction Railway Line 2 BokGak, a certain enemy unit was given an incorrect name

< Hotfix ETA >
– Jul. 23rd (Thu) 19:00 (KST)
– There may be a delay of approximately 10 minutes.

※ The Hotfix will be deployed upon restarting the game, and does not require a separate client update. However, please note that additional in-game downloads may occur.

< Issues to be resolved with the next Scheduled Update >
▶ An issue where, in one of the Refraction Railway Line 2 BokGak battles, the Choice Event for a specific enemy occurs even when the said enemy is defeated

▶ An issue where a certain spine animation resource does not function as intended in the Victory UI

▶ An issue where, in the Refraction Railway Line 2 BokGak boarding UI, the size of the "CLEAR" stamp (which appears over a reward when it is claimed) is too small, making it difficult to see whether a reward has been claimed or not

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you about known issues after the Jul. 16th, 2026 Scheduled Update.


▶ An issue where Rodion and Sinclair's frame colors are applied erroneously in the Change Sinner BGM UI

※ This issue was confirmed after game ver. 1.109.1 had been submitted to respective markets on Jul. 13th.
However, this issue cannot be resolved via a hotfix as it requires a new application build.
The fix will be deployed with the Jul. 23rd Scheduled Update.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

We have identified that the phrasing in some of the textual descriptions of Dawn Office Fixer Faust's Passive, "Seonbae", and Dawn Office Rep Gregor's Passive, "Dawn Office", may be interpreted ambiguously.

The Passive effects above are designed to be applied and converted not only when Dawn Office Fixer Faust and Dawn Office Rep Gregor are defeated in the current Encounter, but also when they are already defeated in the previous Encounter.

Currently, there are no errors in the in-game performance or behavior of these Passive effects. However, the current Korean phrasing, "사망했으면", may be interpreted as meaning that the effect applies only if the relevant Identity is defeated in the current Encounter.

Consequently, we plan to revise the ambiguous phrasing in the text to better clarify the trigger condition of the aforementioned Passive effects.

※ The phrasing will be standardized to match that of Blade of the House of Spiders Ryōshū's Passive, "Saikai [再会]".
※ As the English text has been determined to include the context of the intended effect, it will remain unchanged. Only the Korean and Japanese texts will be revised.


→ Partial revision to Dawn Office Fixer Faust's Passive, "Seonbae"
(KR)
– Before: 새벽 사무소 해결사 파우스트가 사망했으면,
– After: 새벽 사무소 해결사 파우스트가 "사망한 상태면",
(JP)
– Before: 夜明事務所フィクサー ファウストが死亡した場合、
– After: 夜明事務所フィクサー ファウストが「死亡状態なら」、

→ Partial revision to Dawn Office Rep Gregor's Passive, "Dawn Office"
(KR)
– Before: 새벽 사무소 대표 그레고르가 사망했으면,
– After: 새벽 사무소 대표 그레고르가 "사망한 상태면",
(JP)
– Before: 夜明事務所代表 グレゴールが死亡した場合、
– After: 夜明事務所代表 グレゴールが「死亡状態なら」、

※ Only the phrasing of these two Passives will be partially revised. No other text or effects will be changed.
※ The text revisions will be applied with the Jul. 16th Scheduled Update.

We sincerely apologize for any confusion caused by the Passive descriptions.

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Announcement on Steam.


Hello, this is Project Moon.

As mentioned in our previous notice, we would like to provide additional information regarding the error pop-ups occurring during gameplay, as well as other known issues that have since been confirmed.

Please refer below for more information.

[Error Pop-up Issue]

  1. Issue Cause
  • Although our servers had been prepared to handle traffic up to approximately 150% of the previous maximum capacity,
  • A sudden influx of traffic exceeded the limit and caused temporary connection issues.
  1. Measures Taken
  • To reduce server load, we have gradually applied temporary limits to incoming requests as an emergency measure.
  • Game service has now stabilized and should be available without issue.
  • We will continue improving our server and traffic-handling capacity to handle sudden request spikes so that the game remains serviceable even when the traffic exceeds our expectations.

[Notice: Known Issues after Jul. 9th Scheduled Update]
▶ (EN Only) An issue where the "Dawn Office Fixer Faust" Keyword "Loneliness at High Noon" has an incorrect description
→ Relevant effect: On Use: Consume up to 100 Scorchfield and deal +1% damage for every Scorchfield consumed (max 150%)
※ The actual effect is "deal +1.5% damage for every Scorchfield consumed (max 150%)", and the Keyword is behaving as intended. Only the description is incorrect.

▶ An issue where a certain effect on the E.G.O Gift "Wing-shaped Waxen Candle" would activate even when the conditions are not met
→ Relevant effect: Combat Start: Dawn Office Fixer Sinclair heals 10 SP

▶ An issue where "Solemn Lament Yi Sang" E.G.O Awakening Skill's SFX would not stop playing even when all the enemies are defeated mid-skill cutscene

▶ (KR Only) Typos in certain Identities' flavor texts
→ Relevant Identities and effects

  1. "Dawn Office Rep Gregor" Keyword "From Dawnbreak to Sunset"
  2. "Dawn Office Fixer Faust" Passive "Heatproof Coat"

▶ An issue where, if the user forfeits a stage simultaneously as it ends, the selected Announcers' defeat voicelines would play over one another

[Gift of Appreciation: 310,000 Concurrent Players Across Steam and Mobile]
Following the Jul. 9th Scheduled Update, Limbus Company reached over 310,000 total concurrent players across Steam and mobile platforms.

As a token of our appreciation, we will be sending a gift to all Managers.

We are always grateful for your continued support.

[Gift of Appreciation: 310,000 Concurrent Players Across Steam and Mobile]

  • Content : Lunacy x1,300
  • Recipients : All users whose game accounts were created before Jul. 23rd, 2026, 10:00 AM (KST)
  • When : After Jul. 9th (Thu), 2026, 19:00 (KST)
  • Can be claimed once per account

The gift of appreciation can be claimed until Jul. 23rd (Thu), 2026, 10:00 (KST) via the in-game Mailbox (mail available for 7 days).

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Announcement on Steam.


Hello, this is Project Moon.

Following the Scheduled Update on Jul. 9th, we have confirmed an issue in which error messages appear during gameplay due to higher-than-expected server load.

We are currently investigating the issue and will provide a follow-up notice once we have identified the exact cause.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

As part of the Scheduled Update on May 28, 2026, we upgraded the game's Unity version. Following this update, however, some AOS and iOS environments have been experiencing issues that prevented players from accessing or progressing through the game properly. The process of resolving these issues has taken considerable time, resulting in prolonged inconvenience.

We sincerely apologize for the lack of stable service.

Please refer to the information below on what has been confirmed so far and our planned follow-up measures.

  1. Impact of the Engine Upgrade
  • Following the Unity version upgrade in the 1.106.0 update on May 28, 2026, an issue occurred where certain resources required to run the game were not being loaded in the correct order
  • The resulting "unable to connect" issue was initially resolved through the update on June 1 at 22:00
  1. Increased Memory Usage
  • Following the engine upgrade, the amount of RAM required during the game's launch process has increased
  • As a result, some devices are experiencing screen freezes, unresponsive game application, or forced shutdowns
  1. Current Measures To resolve this issue, we are working closely with Unity's technical support team on memory optimization and other related work for devices experiencing the issue

<Information on Additional Details Requiring Confirmation (Important)>

  1. Below are the "devices prone to repeated forced shutdowns" as identified by our development team:
    AOS: Devices using Adreno 720 series GPUs
    iOS: Devices with 4GB of RAM or less, or devices running iOS 26.4 or later versions
    (* In particular, we have confirmed that iOS 26.4 and later versions exhibit higher memory usage by the operating system itself. As a result, the available RAM for game launch may become insufficient, leading to forced shutdowns)

※ To set clearer specifications for stable gameplay, the minimum device requirements for Limbus Company will be adjusted.
The updated minimum requirements and their effective date will be announced via a future notice.

We are currently working to resolve the root cause of the forced shutdown issues occurring in both AOS and iOS environments.
However, this issue involves several complex technical factors, including differences in OS versions, device-specific hardware specifications, and the engine's memory handling process. As a result, we have not been able to provide a swift solution that meets our Managers' expectations.

We sincerely apologize for the frustration caused by the delay regarding this issue.

※ Recommended Gameplay Environment (Temporary)

Until this issue is resolved, please access the game on a different mobile device or PC (Steam) with more RAM availability.
We sincerely apologize for the inconvenience.

Please note that the above is only a temporary guidance, and we are committed to ensuring a more stable gameplay experience on mobile platforms.

<Notice: Unclaimed Monthly Lunacy Supply Compensation>

Managers who have records of unclaimed Monthly Lunacy Supply due to the inaccessibility issue will be compensated with an equivalent amount of Lunacy for the number of days they were unable to claim them.

  • Recipients
    All Managers who were unable to claim their Monthly Lunacy Supply due to the inaccessibility issue from May 28th, 2026 Scheduled Update to Jun. 25th Scheduled Update

  • Lunacy Compensation
    Lunacy equivalent to the amount Managers were unable to claim over the inaccessibility period

  • Distribution Date
    Lunacy compensation will be distributed simultaneously for the affected users after the Jul. 16th, 2026 Scheduled Update

<Notice: Event Currency "Photos" Compensation>

We sincerely apologize to Managers who have been unable to access the Ch. 9.5-2 "Mnestic Experience" due to the inaccessibility issue.

However, due to the high level of variance of issue details and persisting duration between each Manager, which depend on a wide range of factors such as device specs, OS versions, GPU series, RAM size, and access environment, it is difficult to set a concrete compensation criterion for each Manager.

As such, we will be distributing "Photos", the event currency for Ch. 9.5-2 "Mnestic Experience", for all Managers.

Please note that this method of compensation has been decided in consideration of the scale and the duration of the issues that occurred after the May 28th Unity version upgrade. As it is an exception to our standard compensation process, it will be limited to the "Mnestic Experience" event.

  • Recipients
    All users whose game accounts were created before Jul. 16th, 10:00 AM (available for 7 days)

  • Content
    Ch. 9.5-2 Mnestic Experience Event Currency "Photos" - x1000

  • Distribution Date
    Lunacy compensation will be distributed simultaneously for all users after the Jul. 9th, 2026 Scheduled Update

※ Relevant Compensation can be claimed until Jun. 11th (Thu), 2026, 10:00 (KST) via the in-game Mailbox.
※ Event currency in your inventory maxes out at the amount required to exchange for all event rewards.
※ If claiming the currency will exceed the above amount, any surplus event currency will be lost.
※ This event currency will become unusable if claimed after Jul. 16th, 2026 (KST).
※ Please make sure to claim and spend the event currency before the event ends.

We sincerely apologize for the inconvenience.

Thank you.

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Once again, Project Moon kinda forgot to tell anyone, but there's a new series of Limbus Company plushies sold by Animate!

It features a rerun (I think?) of every base Sinner, and new designs for one ID for each Sinner, as well as Dante, Vergilius and Charon!

I linked to the international shop, but if you are in Japan you can find these in the Japan-only store too.

Pre-orders close: July 16, 2026.
Release Date: October 23, 2026.

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