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submitted 3 months ago by to c/netrunner@lemmy.cafe
 
 

cross-posted from: https://lemmy.world/post/45118834

There's a strong argument that Trace is a failed mechanic in Netrunner, despite it being quite thematic.

With Trace being less relevant, the associated Link mechanic also loses relevance.

Could Trace and Link be saved if we remove the ability for either player to spend credits during a trace and also avoiding the use of Trace inside subroutines?

To make it backward compatible, the text could read "Trace² - Neither player can spend credits during this trace. If successful..."

This would encourage use of cards that buff/debuff Link.

Avoiding its use in subroutines means we can't just focus on strong economics to break the subroutine in lieu of investing in Link.

Thoughts?

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We're So Back (rapanui.substack.com)
submitted 8 months ago by to c/netrunner@lemmy.cafe
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submitted 9 months ago by to c/netrunner@lemmy.cafe
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The non-profit Null Signal Games is now in talks with Dovecot Studios to expand capacity to fit the legion of gamers keen to visit Scotland’s capital from October 17 to 19.

Android: Netrunner was a card game produced by Fantasy Flight Games between 2012 and 2018 but their licensing agreement on the IP expired.

A group of volunteers and engaged fans took up the game’s mantle and have been successfully running tournaments and releasing new content as Null Signal Games, a non-profit organisation dedicated to the continuation and management of the game.

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Alt City Grid - Alt Art Archive (altcity.gaythings.net)
submitted 1 year ago by to c/netrunner@lemmy.cafe
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DIY PCB Tokens (lemmy.nocturnal.garden)
submitted 1 year ago by to c/netrunner@lemmy.cafe
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Welcome to Elevation (nullsignal.games)
submitted 1 year ago by to c/netrunner@lemmy.cafe