1
July 16th OTA (lemmy.ml)
submitted 1 week ago by to c/marvelsnap@lemmy.ml
 
 
2
 
 

🚨BREAKING NEWS🚨

🗞️J. Jonah Jameson is coming to MARVEL SNAP! 🗞️

🕷️Log in July 21–August 3 to unlock him FREE on Day 1, then return for 13 more days of Boosters, Credits, Borders, Titles, a Premium Mystery Variant, and a Spider-Man Variant. 🕷️

📸GET ME PICTURES OF SPIDER-MAN!

Login Reward Track

  • Day 1 - J. Jonah Jameson
  • Day 2 - 65 Random Boosters
  • Day 3 - Title: Surfing The Web
  • Day 4 - Mystery Border
  • Day 5 - 50 Credits
  • Day 6 - 55 Random Boosters
  • Day 7 - Premium Mystery Variant
  • Day 8 - Title: Can Swear In Symkarian
  • Day 9 - 50 Credits
  • Day 10 - Matte Red Border
  • Day 11 - 65 Random Boosters
  • Day 12 - 50 Credits
  • Day 13 - Premium Mystery Border
  • Day 14 - Spider-Man Variant - Vincenzo Riccardi

<@&1140836331770105946> <@&1002374356523032606>

3
 
 

Which cards are everyone excited about?

Looks like the season pass card (Spider-Man BND) is going to be one of the best 1 drops on the game.

Boomerang is the first bounce card in awhile.

Tombstone should be good with muse/weapon X decks.

4
June 25th OTA (lemmy.ml)
submitted 1 month ago by to c/marvelsnap@lemmy.ml
 
 

Meta has been pretty good and these seem to set up for the move cards coming next season!

5
 
 

The most recent post was two years ago. I don't want to have to visit reddit.

6
 
 

7
 
 

I expected him to look normal if I un-inverted him but somehow he looks worse.

8
Series drop coming January (marvelsnapzone.com)
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 

5 to 4 Howard the Duck Ghost-Spider Kitty Pryde Silver Samurai Echo The Phoenix Force Hit Monkey Lady Deathstrike Daken

4 to 3 Master Mold Spider-Man 2099 Negasonic Teenage Warhead Stature Stegron

9
10
Thanks Weirdworld (programming.dev)
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 

I buffed all of the cards in my deck with Okoye for my opponent to draw from

11
12
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 
13
 
 

It didn't matter in the end but I'm still curious.

  • Mysterio base power = 4
  • Play Bast, set power of Mysterio and clones to 3
  • After playing Shadow King I expect the power to go back to 4 but instead it lowers to 0? Anyone know why?
14
 
 

Just played a game and saw a weird bug - I loki'd their kitty pryde while mobius and quinjet was around. After it got pulled back to my hand it gave the 'Can't Do!' popup throughout the ending location effects and next draw/turn. Stopped after... a lot of pop-ups.

15
Sneaky Enchantress (lemmy.blahaj.zone)
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 

Bro played enchantress on turn 6 stopping my patriot, blue marvel, and onslaught. I was gonna win (forge into hulk), but mr. had other plans.

16
 
 

Its another week of light balance updates, remaking, nerfing and simple reworks. As expected, the recent Collector+Loki combo is going to get a slight change, though we have to see how much it'll actually affect the meta. First of all, the official info:

The Collector

[Old] 2/2 - When a card enters your hand from anywhere (except your deck), +1 Power

[Change] 2/2 -> 2/0

Taneleer Tivan, better known by the above moniker, has become the primary Power carry in virtually every Loki-based deck. We're sure he'll still fill that role well with this change, but this should help other decks build boards that at least threaten to compete with him. It's a ding to his use in other decks, but that was already pretty low, and Loki will ensure he always has one or more homes available. This change also makes him more vulnerable to a few counters, such as…

Shadow King

[Old] 3/3 - On Reveal: Set all cards here to their original base Power. [Change] 3/3 -> 2/3

The recent surge in Shuri and The Collector has been good news for Shadow King, who is seeing play despite being relatively inefficient and occasionally reliant on revealing last. We decided to take a similar approach here to what we did successfully for Luke Cage and Invisible Woman, boosting his base rate to a level that players can justify playing in a wider range of strategies than Silver Surfer and Cerebro. We expect this will also relieve some of the pressure on Shang-Chi by diversifying the ways in which players can counter huge amounts of Power.

Lady Sif

[Old] 3/4 - On Reveal: Discard the highest-cost card from your hand. [Change] 3/4 -> 3/5

Lady Sif is one of those cards that's always been solid and had a home in a couple specific decks, most obviously Apocalypse, Hela, and Agatha. However, her individual performance hasn't been stellar, and when a lynchpin card for so many decks isn’t doing well, we like to poke at that a bit. We don't feel this will upend the metagame or anything, but pushing some medium-performance decks towards some time under the sun is one of the things we like to do via OTA, so let's try it out here.

Spider-Ham

[Old] 2/2 - On Reveal: On Reveal: Transform the leftmost card in your opponent's hand into a Pig, keeping its Power and Cost.

[Change] 2/2 -> 1/1

We suspected the change in last week's patch might be damaging to Spider-Ham's usage, but we weren't sure–probably something like 65% sure, but that's a fair amount of doubt. Given we had an OTA coming just one week later, we decided to launch the patch with his 2/2 stats, then buff to 1/1 if that week indicated he needed the help. It did, so here we are.

Black Cat

[Old] 3/7 - If you end the turn with this in your hand, discard it.

[Change] 3/7 -> 4/9

Black Cat's been one of our weaker-performing cards for a long time. That might not be something we can fix with an OTA, but we've played with this version enough ourselves to at least be interested in seeing what develops, especially with a couple future cards forthcoming. Yes, this makes you more likely to discard her than play her, but the only decks interested in Black Cat were already assuming you'd be doing that. Increasing her Power makes that a better perk, and the number 9 is especially apt for the feline femme fatale.

Much like The Collector, a Spider-Ham change was expected after the harsh nerfs the card has been dealt with. Although unsatisfying to me personally, I feel like this will be its new niche, a somewhat thoughtless play to eliminate 1 card from the opponent's deck.

Though I am surprised by both Sif and Black Cat's minor buffs. I had no idea Felicia was so underwhelming - though to be fair I rarely see 'pure' Discard decks nowadays; They often have a Tribunal/Onslaught/Iron Man combo, or the meatiest 6 Cost cards alongside Hela and Modok.

So that's going to be our playground for a couple of weeks. Thoughts?

17
 
 

Frankly I have no idea why they didn't just bail on turn 6 or 7 but dang

18
 
 

So recently been playing hawk on turn 6 when limbo is active and the game ends.

Same with playing it into deaths domain on turn 6 with other cards to win that location.

Tried it onto bar with no name and it briefly turned in my favour whilst the cards turned but when the game ended it flipped back despite hawk being active.

Not sure if it's a bug or just the way bar with no works.

Anyway for science!

19
 
 

Hey y'all, its a new season, which means a new complete fuckery to everything we know as meta. This time the particular brand of fuckery will be Cost related, with several of the season's cards altering or preventing alteration from how much you need to pay to play a card. But let's see those beauties up close.

First, the new offerings:

(Going to be honest, it feels like they're struggling a bit with new characters when they draw from a TV show like this, but maybe I know less about comics than I thought)

As said before, the offering mostly focuses on Cost play, aside from Alioth which is a big destroying monster. Feels like a feral variant of Leader, and I wonder if it'll have the same impact.

Now for the Spotlight Cache offerings, starting wit this week's:

A strong opening. Knull is both a crucial play in almost every Destroy deck, as well as a possible counter for those, depending on your composition. Jeff is the anti-Xavier, and Gwen is one of the newest Move components.

Now this feels...lackluster. Hit-monkey is nothing to sneeze at, and Alioth can potentially be a deadly foe, but Snowguard as an offering is just sad. Its a Control card that never found a proper use, aside from maybe a Kazoo filler, but even then you have better options.

What follows up is an interesting offer. I can see Ravonna being an excellent pair with high-cost cards like Iron Man and Hobgoblin, especially if paired with another amplifier (though that might have diminishing returns). Zabu itself falls into that scope, and Jean Grey is an annoying card that's nothing to sneeze at.

Finally, the last offer and perhaps the weirdest. Only two cards, and one of them is, well, very situational. Kang by himself is not particularly bad, but there's two options when played, you either realize how badly you were going to lose or you try to come up with a last-minute plan.

(There's the 3rd option where you play him on a Cosmo but I've only made that cruel outcome happen once against a poor sod.)

While Mobius is a counter to cost increase and an offensive against cost decrease, somewhat like a reverse Luke Cage, which again, can be interesting in the right hands, but I'll leave the smart players to figure that out.

As for the rest, we have this seasons' variants, starring Loki from the TV show Loki

And a couple of new locations,

Time Theater seems a promising bother to deck drawing, joining the ranks of Weirdworld, while Vesuvius feels like the ultimate Snap bait to all greedy and eager players.

So that's what awaits us, in this green future. Thoughts?

20
Loki season will be insane! (lemmy.blahaj.zone)
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 
21
Best Series 2 Deck (lemmy.blahaj.zone)
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 

I am convinced that this control/destroy deck is the best deck for series 2 and below cards.

22
 
 

It is nerf season and they're coming for your rocks. Though a couple cards still got slight buffs - or rather a rewind, in Doom's case - so let's start with them:

Doctor Doom

[Old] 6/5 - On Reveal: Add a 4-Power DoomBot to each other location.

[Change] DoomBot: 6/4 -> 6/5

In hindsight, the timing for our previous nerf to Doctor Doom wasn't ideal. While he was dominating, we had Spider-Ham coming with an elbow from the top rope and Move decks were on the rise, so his stock was already going to dip. In the weeks since, the metagame has shifted further, with Professor X becoming a lockdown favorite once again and Captain Marvel challenging locations left and right. We're confident Doom deserves at least a return to his former glory in order to compete.

Lady Deathstrike

[Old] 5/3 - On Reveal: Destroy each card here with less Power than this.

[Change] 5/3 -> 5/4

While we were willing to take a chance missing too high on Legion, the same wasn't true of Lady Deathstrike. The difference is stark–if Legion is in the best deck, games might be a little wacky, but if Lady Deathstrike is in the best deck, games might be super frustrating. However, we did want her to land on solid ground, and it's become clear that she could use a little help. We're going to try this buff on for size, and if it doesn't work out we'll evaluate a more significant change.

And now for the cuts:

Captain Marvel

[Old] 4/5 - At the end of the game, move to a location that wins you the game. (if possible)

[Change] 4/5 -> 4/4

Moving Carol from 5/6 to 4/5 shook some things up, and the change wound up coming in a little hotter than we'd hoped for. For the last week, Captain Marvel has been one of the best-performing cards in our two best-performing decks, traditional ZabuHawk and the new Angela/Kraven-based Move deck. While we know there's movement in the metagame and a few new decks surging to combat those two, they were already strong decks! They didn't need this to shine. We're going to cool Carol off for a minute to let the metagame breathe before evaluating where her happiest home would be, if it's not 4.

Legion

[Old] 5/8 - On Reveal: Replace each other location with this one.

[Change] 5/8 -> 5/7

Speaking of coming in hot! We were worried players might underestimate Legion, so we gave him a late internal buff from 5/7 to 5/8 for extra oomph to ensure he put on a show for everyone. Seems kind of silly now though, doesn't it? Legion has consistently appeared in a variety of strong decks and been one of our top performing cards for a few weeks. That's been fun, and he's added fresh dynamics to existing matchups that were truly unique. However, he also disrupts some of the diversity we rely upon location variance to create within the metagame, so we're going to take that extra edge off.

Rockslide

[Old] 4/5 - On Reveal: Shuffle 2 Rocks into your opponent's deck.

[Change] 4/5 -> 3/3

Here we go again–we know, we know, Darkhawk's the star here. While he's out front signing autographs, Rockslide's loading the van with . . . Rocks. It's not a perfect metaphor, but somebody has to do the dirty work! However, this isn't just a small nerf to the Zabu-Darkhawk deck, though that is its primary purpose. We're trying to keep Power focused in Darkhawk if possible, as he's the appealing build-around element. We're curious to explore what the world looks like where we can reduce Darkhawk's reliance on Zabu, since it prevents both cards from appearing in a wider range of archetypes when the combination is so strong. Slotting Rockslide between Korg/Black Widow and Darkhawk might help that happen–it also might not. Maybe this goal is even doomed. Let's take a step toward finding out.

While most of those are small adjustments, the standout by far is Rockslide. As pointed out in the news, this isn't just a large power drain - he is now incompatible with the Zabu cost decrease, which might be a gamechanger for a few of those Darkhawk decks. Remains to be seen if this will be a massive shift in that particular meta, or just a brush off that can be easily fixed or replaced.

23
 
 

First of all, the official source and quotes from the same

Forge

[Old] 2/1 - On Reveal: Give the next card you play +2 Power.

[Change] …next card you play +2 Power. ->...next card you play +3 Power.

Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.

Shanna

[Old] 4/4 - On Reveal: Add a random 1-Cost card to each location.

[Change] 4/4 -> 3/2

When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.

Crystal

[Old] 4/4 - On Reveal: Each player draws a card.

[Change] 4/4 -> 3/3

Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.

And for my personal thoughts: Huh. This was a short and sweet one. Targetting some very unpopular cards, and hopefully giving them a little boost.

I believe Forge now has some reasonable competition with Hulkbuster, though still obviously not as good as Phoenix Force.

Crystal has always been an interesting card for me since her rework, but also has too little synergy to be viable so a Silver Surfer candidate might get her to get noticed more.

And as for Shanna, well. IMO The power drop is somewhat dire, to me that made up for the randomness of her ability. Playing her earlier doesn't make that much of a sense for me since they explicitly point out her synergy with Zabu. Moreover, the Zoo deck is simply too vulnerable to Destroy cards. Let's see how this all shakes up, even if on my end I don't think I'll change any composition.

24
submitted 2 years ago by to c/marvelsnap@lemmy.ml
 
 

Anyone hit infinite yet? I got 2 cube shy of infinite and my snapping and RNG have not behaved since them and I’m hovering between 90 and 95. What deck got you over the hump?

25
 
 

This all happened because of an extremely lucky Hela roll, which spawned IronLad and Jubilee on the far right location, with Onslaught as the top card

view more: next ›