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If you want to show us your gaming shelf, or you just brought in a haul from a bargain bin or a garage sale, show it in this thread.

You can attach an image and have it displayed in-line just like a new post.

You are still welcome to make a new post if you need to debate something beyond just a picture.

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submitted 3 years ago* (last edited 3 years ago) by [M] to c/3ds@lemmy.world
 
 

cross-posted from: https://sh.itjust.works/post/24502

Original by chalkman

> Some homebrew I recommend are: > > FBI: https://github.com/Steveice10/FBI (Homebrew Installer) > > Universal Updater: https://universal-team.net/projects/universal-updater (repository for installing other homebrew. Note that most of the other homebrew listed can be downloaded and installed using this) > > Anemone3DS: https://github.com/astronautlevel2/Anemone3DS/releases/tag/v2.3.1 (Custom Theme homebrew) > > snes9x_3ds: https://github.com/bubble2k16/snes9x_3ds/releases (snes emulator compatible with both old and new 2/3ds models and that boasts quite good compatibility.) > > HShop: https://hshop.erista.me/ (The go to source for 3ds games) > > TwilightMenu++: https://github.com/DS-Homebrew/TWiLightMenu/releases (Allows launching DS roms from an SD card) > > Some useful sites and tools you may want to check out: > > NSUI: https://www.gamebrew.org/wiki/New_Super_Ultimate_Injector_3DS (Fantastic piece of software that lets you encapulate roms as .cia files allowing them to be installed to the 3DS home screen, must have imo) > > ThemePlaza: https://themeplaza.art/themes (site that allows you to scan and download custom themes through Anemone. Using the website with QR codes is greatly preferable over the built in theme browser in Anemone as it is slow) > > The Emulation Wiki: https://emulation.gametechwiki.com/index.php/Main_Page (This is a great general source for emulation information, but also has great resources for emulation on the 3DS. It's a very useful site imo) > > CD Romance: https://cdromance.com/ (This has quickly become one of my favorite rom sites as it has a great selection of translated games and DS roms in general. Hshop is still preferable for 3DS games however.) > > Vimm's Lair: https://vimm.net/?p=vault (The tried, the true. Vimm's Lair is a good source for clean rips of official roms. Their gamecube isos are nkit.iso but that hardly matters for the subject at hand. Imo, they are the best option for GBA games. > > If anyone has any questions feel free to reach out.

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So, I tried asking this question on Reddit, and all I got back were trolls and unserious replies. 😒

So, does anyone know how I can remove the sticker residue on these games without accidentally rubbing the factory codes off?

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Even when it first released the price for the value it had at the time was low. Especially compared to modern consoles like the PS5, or Steam Deck.

It's small, and looks really simplistic. Even features a touch screen.

Games on the DS have a sorta in between ps1 and N64 graphics. Having sharper looking textures compared to the N64.

One game in particularly to play on it to get some of the best out of its specs, is Lego Star Wars complete saga for the DS looks and plays surprisingly console-like on the small screen and lower specs of that system.

Also get any of sport and mini game compilations. Mario Party, Wario Ware, and Mario & Sonic at the Olympic games. You get many games in one title why not?

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TLDR: Did anybody successfully communicated with the infrared sensor embedded in some DS cartridges using devkitPro?

Hello all,

bought a copy of Walk with Me which comes with a infrared pedometer.

To transfer the data it has a infrared sensor built in the cartridge similar to how the Pokéwalker.

Problem is the games on Personal Trainer: Walking are not that great. At least not compared to what Nintendo did with Street Pass on the Nintendo 3DS. So now im here wanting to do a homebrew version of "Puzzle Swap".

I found these two posts which go over the insides and what is being sent.

Im still unsure where and how to start with reading that on the DS though. Did anybody even managed to access the infrared sensor?

PS: I am aware that posting it on here has slim chances of getting any help. I just really like lemmy and people on here so I thought ill try my luck on here as well :)

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submitted 4 months ago* (last edited 4 months ago) by to c/3ds@lemmy.world
 
 

cross-posted from: https://feddit.uk/post/45112933

Removing images

I have meticulously tagged all of my music files on my PC with images as well as all appropriate text info (I use MusicBrainz Picard for this purpose, but most ID3 tagging software works). However, when I loaded these files on the 3DS, the folders took seemingly forever to load, despite 3DS Sound not supporting images. This turned out to be because the 3DS still had to go through these images even though they weren't loaded, so stripping them from the files resulted in far faster load times.

File conversions

Since the 3DS does not support FLAC, I had to convert my music to AAC for it to play. It seems the 3DS, like some iPods, is very picky about the encoder that gets used to create the files. The one I have found most success with is iTunes' converter (used either directly or through Foobar2000, both on Windows). I did manage use some FFmpeg settings one time that managed to get a consistently playing file with all metadata, however that command has escaped me.

EDIT: Linux encoder support

Did some experimentation after this post and it seems the Fraunhofer AAC encoder is compatible with the 3DS, unlike FFmpeg's default encoder. However, due to licensing restrictions, to use it with FFmpeg requires you to install a version with the encoder enabled, which is usually not provided by most Linux distros. Therefore, the best way I found is to install the fre:ac Flatpak (which includes the FDK AAC encoder), and to strip the images using either FFmpeg or MusicBrainz Picard. Alternatively, on the command line you can use this with the fdkaac tool:

ffmpeg -i input.flac -map 0:a -f caf - | fdkaac - -b 320 -o output.m4a

replacing the file names with what you wish to use. This command also removes all images using the map option, so no further processing is needed.

StreetPass

It's surprisingly active still (at least where I live)! However, in order to use it, you need to specifically add songs to your StreetPass playlist as well as enable it in the menu, which is a step many people skip.

Random other bits and pieces

Tired of the random drums going off whenever you put your 3DS into your pocket? If you tap the icon enough times, you can make it have a crossed out symbol, which disables the button. This also allows you to cycle through a few other sounds.

The 3DS is very picky about folder sizes, so any folders with more than 100 files will only show the first 100 files. If you have big multi disc albums, split them into disc folders.

The interface colour can be changed in the settings menu to any one you choose, and is reflected in all the menus.

If you have folders that take time to load, after the first time you load them, the index stays in memory. This means any subsequent loads before you close the app will be far quicker.

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submitted 9 months ago* (last edited 9 months ago) by to c/3ds@lemmy.world
 
 

Pretty cool mod, had the idea for a while but im really happy with the execution!

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I've seen a lot of shell replacements for the DS Lite and even the DSi on YouTube lately, and I really love the transparent look. I've been thinking about getting an old DSi XL off of Ebay to modify myself for cheap, but I haven't found any transparent custom shells for the XL available anywhere. Does anyone know more?

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I've broken the screen on my modded 2ds XL, but my local repair store refuses to work on 3ds products. I've already tried to do the repair myself before on another, and it ended poorly. I would rather not break it further. Is there any service in the continental U.S. where I could possibly have the top screen replaced? Thank you for you time.

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Hey, I have my own 2DS modded/hacked for a long time, I mostly only play CTGP 7 on my own/online. But that is just a result of neglect over time. I just followed the guide to hack my nephews 3DS and so far only have CTGP 7 on it too, (I literally did it tonight) and looking for any games where we could play as part of a team, or against each other using mods or any multiplayer that is still available. I have to get him a larger SD card, as he only has 2GB card.
Are there many/any other games that we could still play locally? Or together online?

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cross-posted from: https://lemmy.abnormalbeings.space/post/177965

Video is a year old, but I hadn't heard of the emulator before, and it was interesting to see in action.

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I've got a few DS styluses that I'm going to sell for cheap on eBay. I know some are for the DS Lite (I think the purple one is). Which DS variant is the Blue one for?

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I like mine just below max, mostly because max seems to cause a ghosting effect even on the 3DS XL

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cross-posted from: https://lemm.ee/post/28549378

Hello everyone. For everyone who may own a 3DS or Wii U, I'm sharing this out to as many places I can think of, where the awareness can make an impact. Please read if you own a 3DS or Wii U at all, or know anybody who does:

The SpotPass servers by Nintendo will be shutting down on April 8th, 2024 at 4PM PDT. The SpotPass Archival Project has been created by the 3DS and Wii U Homebrew modding community, to make sure as much SpotPass data as humanly possible is preserved for the foreseeable future and not lost forever in the coming few days. This archival project can only be made possible by the donations of any individuals owning a 3DS and Wii U (not a donation of money, but rather a donation of SpotPass data stored on your system)

This data can only be collected before April 8th. Any and all dumps made or sent after the end-date will be useless due to the nature of how the archive process works. The dump does not require you to have a modded or Homebrewed console, and can be done completely unmodded. All you need extra as an unmodded user, is a PC or laptop.

Even if you make the dump before April 8, and send it to them afterwards, the dump will be useless regardless, this is why we are frantically trying to spread the word about the project as quickly as possible, as there is a lot of data that is still going to go away permanently regardless of the efforts of this project. The data is stored offline locally on your 3DS and Wii U, so you may be confused as to why you can't just make the dump after the date. For a better explanation, here is a Discord message from the official Discord server which explains things. I am not a developer of the project, I'm just someone who is passionate about gaming and technology preservation, and wants to get this out there.

The data is going to be used by the developers to put towards developing a replacement for the SpotPass network, similar to what was done by the Homebrew community who created the Nintendo Network replacement, dubbed "Pretendo Network".

Even if you don't think you have much data on your system, please help dump it towards the archive as soon as possible (within the next couple of days), because you likely have some things you don't know about. The process does not require a modded console at all, and the offical site here, has instructions for both users of modded consoles, and users of unmodded consoles. You can ask for help in the official Discord server of the project here and people will be very willing to help.

There are also many many niche, lesser known games, which have absolutely no data archived for them still to this day, so any help archiving them is vital. Thanks for reading, and I ask you to also share this out to as many people as you possibly can. Even if you do not own a 3DS or Wii U, please share this out to anyone you know who owns one, or even those whom you suspect might have one.

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Really cool development in the Virtual Boy emulation scene as of a couple days ago!

For years and years I've wanted a Virtual Boy emulator on the 3DS since it's the perfect system to emulate the stereoscopic 3D effect, but one never came out. There was one called r3Ddragon that was partially developed years ago but it never really worked.

Apparently over the past few months or so, a new developer forked that project and completed it! It's called Red Viper and plays all official Virtual Boy games at full speed on any 3DS with full stereoscopic 3D support! There have been some crashes reported by users now that it's available for testing, but I tried it out yesterday to play the Virtual Boy Wario Land game and it worked great!

The graphics are super crisp on my New 3DS XL screen and the stereoscopic 3D effect is perfect! You can even change the default red color to any color you want and it has button mapping support to use the ABXY buttons as the second DPad when needed for some games (otherwise it's on the touch screen or vice versa).

It should work on a 2DS but the games are very difficult to play without the stereoscopic effect and it kind of defeats the point, so I highly recommend using a 3DS. I happen to have a New 3DS but apparently it also plays full speed on a regular 3DS, so really any model is fine except the 2DS. Also the 3DS depth slider "works" but only as a toggle, due to how the games are programmed the depth is always at maximum or completely off (EDIT: As of version 0.9.1 the depth slider is now fully functional!). But honestly it looks great!

I had completely given up hope that this would ever come out, but here we are!

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3DS games lack style (sh.itjust.works)
submitted 2 years ago by to c/3ds@lemmy.world
 
 

On the DS and dsi the art style varied between game to game and had a lot to offer. 3ds tho, it's all chibi. It's so annoying.

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Thanks to GitHub user zoeyjodon for dropping this incredible 3ds fork for the Moonlight PC game streaming client. You can run this software on any hacked 3ds (though a new 3ds is recommended) to stream PC games from any PC to your 3ds. Although it's not super useful for most games since the 3ds has such a pitiful screen, this is still a really cool piece of homebrew and I imagine running retro games from later than the n64 era could be really sweet. Attached is a picture of me running Super Mario Sunshine through Dolphin on my PC being streamed. There is shockingly a very low level of latency at play here. Just wanted to shout out this cool project. Head to the GitHub page if you want to check it out!

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Yea I'm still at it, checking out the shooters on a system that definitely wasn't made for them. And still finding some that are good.

==========

Brothers in Arms (DS)

I had nooo clue what to expect from this. I've owned one of the PC games for ages but never played it beyond trying out a training mission. Well, let's see...

From the start, it's apparent that this game will outshine the Call of Duties. The European battlefield looks actually damn good and immersive. This genuinely feels like a frantic WWII battlefield, with vehicles driving and exploding everywhere, ground shaking, squadmates running around and Germans shouting, planes bombing and crashing, and people falling from windows. Madness.

And soon enough, you get go drive a tank too. But unlike the one snail-paced ultra-linear tank mission of COD:MWM, here you get to actually battle other tanks on a field, blow up towers and drive through walls. Vehicle controls aren't the best, but this is actually fun! Color me impressed.

The other controls are decent enough, and you run with a brisk pace. The framerate is on the lower end, and there's no sensitivity setting, but since this is a 3rd person game, neither is a real deal breaker. And the game actually looks good enough that the slower framerate is warranted. The DS really has its work cut out from it here. With all the insanity it obviously struggles. It can feel a bit janky, and yet I never had a problem following the action.

The missions are quite free form. Commands are more like suggestions, and how you proceed and finish objectives is largely up to you. Need to destroy a tank? You can blow up nearby gas tanks, or find a panzerfaust, or run to it and treat the crew to a grenade.

Some parts are more scripted, but it's still a major step-up from all the other strictly linear shooters. It's weird needing to re-learn not to run directly at an objective marker. Modern gaming gives us some weird habits.

There's some tactics involved, but it's not like the full console BiA games. This one is very much arcade-y, you even get a score and rating at the end of each mission. It's truly immense fun and checkpoints are frequent, so even if you die or fail, there's no frustration, just hop back in. Failures are often hilarious anyway, like going to set a demolition charge but getting crushed by a tank. It's almost shameful to make war look this exciting.

There are three campaigns, each one shorter than the one before, and sadly it's over way too soon. Or at least that's what it feels like. A bit over 3 hours feels much shorter than about the same time spent in the likes of COD. Higher difficulties and more weapons are unlocked after finishing, so maybe it's worth it going at it again.

Games like this aren't made too often nowadays. I imagine this is what it would look like if someone wanted to make a squad shooter in the Sega Genesis era, if it had the power. Or, it's like crossing 2001's intensity of Medal of Honor with the craziness of The Saboteur. How can that be a bad thing?

Rating: 8.5/10 - even with the struggling framerate and some jankiness, this is another highlight of DS shooters and an amazing achievement.

==========

GoldenEye: Rogue Agent (DS)

Release year of 2005 makes this a very early DS shooter and as such... I'm quite impressed? It controls well, runs fast, doesn't look too disgusting, there's multiplayer with bots... The setting is pretty cool as well - you play as a "bad" agent under a Bond villain, so you get to do more crazy stuff than usual.

That said, it feels like a mission pack for the N64's GoldenEye, it's so quaint. If you're nostalgic for that game, you could have some fun with this. But while the N64's 007 held me just out of some morbid curiosity when I tried it recently... This one certainly offers more.

The level and game design are indeed straight out of 1996. Okay, you can only carry two weapons, but you get to go wild with railguns, miniguns, akimbo P90's and disintegration beams, so I rest my case. Even the music sounds like MIDI, and the sprites, varied real world environments, interactive set pieces and animated fire textures make it look and feel so much like a Build engine game.

So while maybe it's quite primitive by modern standards, for such an early DS shooter (if not the very first) the game works very well, and I didn't feel tired at all while playing it. It is quite charming.

And then it goes onto... Oh wait, it's over. The whole single player took me an hour and a half to finish, and that includes having to replay two difficult sequences a couple times. Well, that explains how it fits onto a 16 MB cartridge.

Still, if N64's GoldenEye gets so much praise for bringing shooters to consoles, I'd say Rogue Agent deserves recognition for bringing them to the DS. I can imagine how in 2005 it might have seemed outdated and a bad deal due to being so short, but today it actually feels retro-fresh, and at least not outstaying its welcome.

Rating: 6/10, and I retroactively declare it an unappreciated gem of 2005.

==========

Call of Duty: Modern Warfare Mobilized (DS)

Hey, it's time for another "it's time for another Call of Duty" joke!

Obviously nowadays COD is quite a meme - until recently (as far as I know at least), every year brought a new COD. Well, "new" but not really new, you know. More like a good old, comfy reliable thing.

And that's what I expected here too - COD4 for DS was good enough but flawed, so the direct sequel should be about the same, hopefully less flawed (it makes the dumb double-tap iron sights optional). And it would also be interesting to see the further progress the same devs have made from Rogue Agent through COD4 to beyond.

But... Hold on, something isn't right. This feels terrible. The framerate is crap. What the fuck. This is unplayable.

It could be borderline passable if the game remained the simplistic shooting gallery of COD4. But the devs wanted to make a big boys FPS now with more aggressive AI, while the player's health is apparently lower, walking speed is slower (you now need to sprint to get anywhere) and the red mist effect when you get hit is stronger.

It's a deadly combination, and the DS simply can't handle all that, so it often chugs into an an unplayable mess.

Oh great, I got a "slow learner" award for dying too much because I can't see shit. Well fuck you too, game.

It does improve a bit after the first two levels, especially since I figured that the best way to play is to just let my squadmates do all the killing while I hide until everything is dead. At least there's more music to listen to while ducking behind cover. They really blew the sound budget apparently, because there wasn't anything left for more than one lame death sound.

So why even bother? Well funnily enough, the game does have some merits. Again the turret sections are the most fun, as are various vehicles. You get to fly a drone, sneak around with a RC robot and drive a tank. Although that's just one mission and an incredibly shitty tank, so still not much to write home about.

Also the minigames are pretty cool, and for the first time among these DS shooters, I actually got invested in the story. You chase after a nuke all around the world, but are always late and thus fail the mission objective every time. It's not typical videogame territory to be constantly undermined like this, so I appreciate it.

So, um... I guess there's a pretty fun game in here, if you cut out all the Call of Duty bits? Granted, the presentation is fairly impressive, but dammit it's still the DS, so it feels more like doing a demake of COD in a Wolfenstein engine anyway. It would be cute if it wasn't a real product.

To be honest though, the shooting bits are about the level of playability I originally expected DS shooters to typically be at, so it's still cool that there are some good games of this genre. But it's bizarre that Rogue Agent, the oldest shooter of the bunch and from the same devs no less, is so much more playable.

Rating: 1.5/10 - half a point for finally some minigames that aren't crap, and that's about it.

==========

Older reviews:

Moon, COD4, C.O.R.E., Ironfall: 3DS community - Patient gamers

Chibi Robo, MechAssault, Bionicle: 3DS community - Patient gamers

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I find it curious that I've never seen a video of someone controlling their DS/3DS touchscreen with just a finger.

I've used touchscreens on mobile devices even before the DS was out, and I almost never use the stylus, just my fingernail.

Recently I've been on a binge of trying out DS shooters that control the aiming via touchscreen, and just using my thumb I can hold the handheld like a normal console controller, with aiming similar to having a right thumbstick. Can't imagine fiddling with a stylus to aim, ew.

And no I don't have long fingernails, just completely normal human ones. I'm also not worried about damaging the screen - if anything, fingernails are softer than hard plastic.

Am I really the only one?

Made a poll in the comments, please vote by upvoting, I'm curious.

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