[–] 1 point 2 years ago

it is a well known industry standard design philosophy.

"At the time, a console title cost something in the realm of $100 in today's dollars (or over €85-95), which made each game purchase an investment requiring long consideration and thoughtful planning. At that price, every game needed to last weeks, if not months, to justify the investment. Most games achieved this with the good old “Nintendo-hard” philosophy: Brutal challenges make a relative dearth of original content last longer."

https://arstechnica.com/gaming/2021/09/too-much-of-a-good-thing-mourning-the-slow-death-of-the-retail-game-store/

https://en.wikipedia.org/wiki/Nintendo_hard

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  • [–] 4 points 2 years ago* (last edited 2 years ago) (4 children)

    Corporate greed has killed all of my favorite mmos, and every new mmo that comes out is further down the spiral.

    So I decided to make my own damn game, a mashup of my top 5 favorite defunct mmos. Base gameplay/progression/dynamic events from Tabula Rasa, Star Wars Galaxies crafting/building, Firefall jumping/gliding/thumping, the mechs from Exteel, and the territory control map from Planetside 1.

    It's 100% a shameless asset flip, and currently jank af, but pretty fun at the moment.

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