[–] 1 point 2 years ago

I legitimately just ditched it for Condemn. No idea if it still works after the shield gating changes. That said, I did keep an Absorb+FBHCAB build specifically for Sister hunts for the extra security in case of early spawns, and for being lazy in team missions.

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  • [–] 7 points 2 years ago* (last edited 2 years ago) (1 child)

    I don't play Trinity much because I have a natural aversion to buff jugglers (same problem with Gauss), but, she has some cool stuff in her kit that does make her quite fun to play.

    First up, Vampire Leech combined with Nourish gives her excellent shield gating ability, for the whole squad, as overfilled energy will spill into shields. EV builds also have a purpose again with this strat. Very powerful. Energy Leech in general is very fun for new players who are still getting their energy economy toolkit filled out. The whole squad will benefit from at least 6000 shields and very high shield generation, and Trinity herself goes up to at least 24k. That's a lot of shields.

    Instead of running Nourish/Vampiric Leech, Pool of Life lets you build Trinity as a chonky health tank before you ever need to think about Helminth. Only problem is it's slightly clunky, especially if you're pumping her duration to make her less spammy: it requires manual deactivation, while also trying to ensure the enemy has taken lethal damage while acting as a Well.

    Link has the very nice property that it bestows status immunity, including knockdown immunity. If your crowd clear is too good though, say goodbye to your link and get ready for the self-stagger. This is less of an issue on Steel Path, but still a major bugbear with the ability due to how the status immunity behaves when Link swaps to a new target.

    Blessing is the classic, of course. While it was nerfed some time ago to be basically useless for objective healing, being able to project damage reduction to the whole party and quadruple their EHP is quite nice. Plus the healing. If you bring a supply of Ancient Healers it's also possible to have a reliable "battery" for Champion's Blessing. If you're running Nourish this actually gives Trinity quite a good damage potential.

    The passive is nice too, especially if you're running Vazarin and potentially even Amalgalm Shotgun Barrage.

    Overall she's really good, and actually carried me a long way when I was still new, back in like 2016 or something. I mentioned in my other thread that her pace of play needs some tweaking. There's too much juggling and her casts are glacial. If you don't mind that though there's an absolute beast of a frame in there.

    She also has a cool lobster tail dress on her Prime, so that rules. Trinity best lobster girl.

    Edit:

    I'll try and get a video up eventually with the specific Tankity builds I run. Can't recommend Vampire Chef Trinity enough.

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  • [–] [S] 1 point 2 years ago

    Quassus rules, but this build is also about flexibility and enabling the whole loadout to shine. Pull has the neat property that it knocks enemies prone, so while they're all stuck in the vortex effect, you can abuse the way ground finishers have no falloff to kill everything. It's the entertainment value!

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  • [–] [S] 3 points 2 years ago (1 child)

    Good points about Oberon. I just feel kind of bad about Renewal being my helminth slot for long runs; I ditch it for Condemn. And yeah it's hard to know what to tweak. Smite is very underrated, especially on Nourish builds and in Circuit.

    Yeah, Equinox feels like a prototype frame who either borrowed from her contemporaries in a weakened or more conditional form, or else gave her abilities to later frames in a buffed form. On the other hand it does mean she has an extremely versatile kit. Red Mage energy.

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  • [–] [S] 5 points 2 years ago (2 children)

    Stat page is here: https://www.warframe.com/2022stats

    Raw JSON is here: https://n9e5v4d8.ssl.hwcdn.net/repos/WarframeUsageData2022.json

    If you look at the network in your browser's dev tools, it loads a JSON file with all the raw numbers, so I parsed it with jq and loaded it into google sheets, instead of R like a sensible person. I might get a repo up with a scraper and parser so people can review the material themselves!

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    Looking at the bottom 20% of frames by cumulative usage, most of which I play often, a few stand out to me as potentially benefiting from a rework. Might have some bad takes, so feel free to tell me how you play them! Always happy to learn something new about frames I haven't clicked with.

    Need a refresh

    Atlas: very tied to weapon selection which makes SP Circuit dicy. I'd like to see more innate power on his kit, or a change to petrifaction that improves its damage buffing, maybe with armour removal.

    Equinox: augment syndrome. Some of them could be passives or otherwise extended (e.g. Energy Transfer could work on Pacify & Provoke too). Major systems rework could let her mod Day and Night separately, which would be nice as they both like different stats.

    Chroma: funny damage man. Got a good buff with Circuit scaling his Spectral Scream (but not Effigy! what!) into actual strong damage abilities. The "keep two buffs rolling" playstyle is bad though. Spectral Scream could be a one-handed single cast that shoots actually good projectiles. Would also be nice to have Vex Armour store its buffs for recast, for accessibility reasons. Let Elemental Ward be recastable. Otherwise give him an augment or a passive that lets Ward and Armour refresh on some condition. Why does Gyre get to have all the braindead pew pew fun?

    Could benefit, arguably fine

    Gara: due to how full and synergistic her kit is, hard to fit shield gating on her build without Decaying Key usage. Good at health tanking, but that has scaling limits. Mass Vitrify deserves a buff to bring it in line with how easy Snow Globe is to scale infinitely.

    Oberon: his damage buffing is very conditional on enemies reaching his garden. Very harsh range (235%!) and strength requirements if you want a fullstrip build without giving yourself RSI by double-casting Hallowed Ground constantly. Reckoning being able to blind on kills within a duration would be nice. Renewal could benefit from shield generation due to how healtanking falls off.

    Lavos: please give him scaling survivability without dipping into Muzzle Flash or Resonator, or Arcane Trickery.

    Trinity: absolutely horrible to play with the agonisingly short buff durations; this one is definitely personal preference though. Might benefit from damage buffing such as EV applying a small damage vulnerability in its area, or Abating Link being a target-radial armour strip that can be recast.

    Out of the other low-usage frames, who would you like see refreshed or reworked?

     

    I think the three big problems in his kit are:

    • Lowest damage potential in the game. He needs damage buffing or armour removal
    • Tentacles move enemies out of range, necessitating radial weapons (and making most of them significantly worse due to the length of the tentacles)
    • THE CAST TIMES

    Also a mild nuisance that Barrage essentially doesn't scale off range. The knockdown radius does but big whoop, that's not how you use it anyway.

    I love Hydroid, and I have a hot take that he's really good for when you get him due to having what you need to clear the starchart in a really fun way, but by god the scaling on this poor frame is atrociously bad.

    Anyway, some hopes:

    Passive is some kind of damage buff or a loot buff.

    Undertow and Tidal Surge are merged. New ability is a damage vulnerability or an armour strip. (I don't see them buffing Barrage given they completely passed over Corrosive Barrage previously, maybe for Helminth reasons.)

    NO MORE CAST TIMES

    Tentacles have damage transference a la Tornadoes, or at least don't lift enemies up in the air where you can't hit them. Suction effect so enemies actually get caught in them.

    Tentacles scale off range or power strength, or at least spawn intelligently according to the navmesh so you don't get random wasted tentacles doing SFA.

    "Unique" melees (dormi.zone)
    submitted 3 years ago* (last edited 3 years ago) by to c/warframe@dormi.zone
     

    Let's discuss!

    I'm thinking melee weapons that have some kind of overt gimmick, or otherwise unusual properties. Examples:

    • Keratinos grows and gains +2~3m range when you do a 12x heavy
    • Ghoulsaw has 100% followthrough
    • Caustacyst globs force enemies open to finishers
    • Gazal machete gains Corrosive damage after Djinn casts Fatal Attraction
    • Sarofang has a vortex on heavy slam

    That said, I don't want to consider signature passives, as they're already documented. Incarnons are also well-documented, so I don't think they're as interesting to document or discuss.

    Whether they're "good" or not is irrelevant.

    Edit: while it throws all equip slots into the same page, the wiki page "Passives" (https://warframe.fandom.com/wiki/Passives/Weapon) lists all weapons with a passive effect.

    Still, worth documenting other standout weapons, like the mentioned Ghoulsaw.

    submitted 3 years ago* (last edited 3 years ago) by to c/warframe@dormi.zone
     

    Been having an episode of Zaw Brain again and looking through my collection. I'd love to hear some other Tenno's "wishlists" for zaws you'd make different variants of if forma, time, and inventory weren't considerations. Or maybe if you could time travel and go back and build them differently.

    Here are some candidates I've been considering:

    Cyath. Currently an Ekwana II Jai/Seekalla variant. Twirling Spire has an initial slam on the moving block, so it's a good Hunt candidate, and can throw out some juicy slashes, especially with Boreal's Contempt. Considering a Vargeet II Jai/Peye variant since it's the slashiest Machete Zaw. (Unless you do a -impact Kronsh riven.)

    Plague Kripath. My first two zaws were the Plague Star zaws and they're both messes that I never use. I want to do a Vargeet II Jai/Plague Akwin variant so I have another rapier for my collection. Dehtat has better dispo, but it also looks stupid.

    Dokrahm. Currently using an Ekwana Jai II/Seekalla variant for the Hunt memes. I want a Vargeet II Jai/Seekalla so I have a good Contagion hybrid for Hildryn and Vauban fashionframe... although I think I can fix it with a CC riven, so this is a low priority one.

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