[–] 4 points 7 months ago

I used to develop code for reading barcodes, and dealing with pixel aspect ratio was always annoying. It was one of those cases where 99.9% of images were square, but that tail always made for weird cases that had to be accounted for. Good times.

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  • [–] 1 point 11 months ago* (1 child)

    I was just about to mention exactly these games!

    Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.

    Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.

    Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.

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