Can you define "crash out"? Like, fuck up something in your life?
First category: people choose their morality. Every generation looks at the world and chooses a morality they think will help them succeed. Could call this "popular morality".
Second category: systems of morality that are basically a generation that wrote down what they think worked well for them. Could call this "traditional morality".
Then I guess the third category is "philosophical morality" but the philosopher can't completely separate themselves from their traditional and popular views. The other categories like to pretend they are philosophical, absolute, certain, scientific, etc.
Oatly gets nice and foamy with a bit of shaking, that's the main thing for me. That foam layer makes a hot beverage way more enjoyable.
Why is Google so insistent on forcing people to read their LLM output? Even their HTML seems intentionally designed to stop people from filtering it from search results. I don't understand what they gain from doing this.
You describe birth, youth, parental love, new beginnings, etc. first, because those things could not exist without death.
I meant you can win an argument against theism by just asking why repeatedly.
It's as simple as asking why over and over. Toddlers do it.
Matter has a specific meaning in physics but for this purpose I'd define matter as anything that exists in the world and behaves according to the rules of physics.
We can do science to determine how matter behaves and we can determine it keeps behaving that way whether any conscious being is interacting with it. That's why I think matter is more of a foundation of reality than experience. Experience can come and go but matter keeps doing its thing.
Certainly we must rely on experience to learn anything about matter so from an epistemological point of view it is the foundation of knowledge but I do think we can discover a deeper foundation for reality through science.
If it was useful I'd use it. Every magic item price list I've seen has outlandish prices I would never use, so they are only useful as rough starting points. It's not clear what you are planning to do better than what is out there. You say the prices are exact but they are also randomized? What does that mean? Am I seeing randomly different prices every time I use the tool? And what do you mean by sliding scale? Like a UI slider widget that scales all the prices in the tool?
What I really need is a comprehensive guide to creating a gold economy for my players, along with well thought out price ranges for all magic items that fit into that economy. That's what the DMG should have.
What are you quoting from?
OneNote is better for note-taking incorporating a pen (stylus), and Dynalist is better for lists, but Obsidian is decent for both and has some unique add-ons (Leaflet map plugin). I still use all three.