[–] 2 points 4 hours ago

Elden Ring is like getting the gameplay of Dark Souls, but all encounters are on your own terms as the hard progression walls you get in linear dungeons don't apply to most of the game. I wouldn't call it easier, but I would describe it as more accessible.

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  • [–] 2 points 4 hours ago (1 child)

    Tears is tragic in that it perfectly addresses criticisms of weapon durability with fusion. It allows you to combine dropped monster horns with your weapon to increase your damage and since those horns scale with the enemies it means combat is never regression in your weapon damage. The horns you get back make up for the weapons you burn through. Only, fusion also brings in the construction mechanic which completely mucks up the game loop. Fuse goes far beyond gluing some logs together to form a bridge, it completely dominates all aspects of the game.

    There are other criticisms such as the underground area being way too big, being same size as the world map with only one biome instead of multiple sub-areas, but none of them are as cursed and double-edged as the fuse ability.

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  • [–] 5 points 14 hours ago (2 children)

    Or just someone with impeccable comedic timing.

    I don't really get the outrage over a reply like that when the person they responded to thought it was a good idea to share something that gruesome and upsetting in an AskReddit thread of all places. A thread that didn't even have a Serious tag.

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